Elasto Mania is a physics-based motorbike game where you ride through levels, collect apples, and reach the flower to complete each stage. Originally released in 2000 by Balazs Rozsa.
This port is based on elma-miyoo by neri-rnd, an SDL2 reimplementation of the original engine, cross-compiled for aarch64.
INSTALLATION:
Copy the .sh and elastomania folder from the zip to /roms/ports/.
Copy required game files into elastomania/gamefiles/:
Classic (2000): Elma.res and Default.lgr from your installation.
Remastered (Steam/GOG): Elma.res and Default.lgr from the install dir. The hi-res Default.lgr (~7.2MB, LGR13) is auto-prescaled to classic dimensions.
Optional: For classic look on Remastered, use orig.lgr from Lgr/ and rename to Default.lgr.
WHERE TO BUY:
This port requires game files from Elasto Mania.
https://store.steampowered.com/app/1290220/Elasto_Mania_Remastered/
https://www.gog.com/de/game/elasto_mania
CONTROLS:
On first launch a layout selector appears. Pick one of three presets (Original, NotYerAvgPorter, Bukakepeter) or build your own with the Custom Layout wizard. Navigate with D-Pad, confirm with A.
From the second launch on, START let's you keep the layout you chose on the first launch, SELECT locks in the current layout and hides the launcher on all next launches of the game. Delete elastomania/layout.conf.lock to re-enable it.
Each preset's mapping is shown on the layout screen. Custom is saved to elastomania/layouts/custom.gptk.
EDITOR:
In-game editor needs mouse + keyboard. Not recommended on handhelds. USB/Bluetooth mouse may work but is untested.
CFW Tests (rebuilt against glibc 2.29):
β
muOS
β
ArkOS
β
KNULLI
? ROCKNIX
β
AmberELEC
CREDITS:
elma-miyoo by neri-rnd (SDL2 engine port)
https://github.com/neri-rnd/elma-miyoo
elma-classic by Elasto Mania Team (original source release)
https://github.com/elastomania/elma-classic