#Dudelings: Arcade Sportsball

42 messages · Page 1 of 1 (latest)

stone arrow
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  • Game is available here: https://heavy-element.itch.io/dudelings (Google Play version is untested.)
  • Place the .apk version in the gamedata folder, first time boot takes a minute as the game has to unzip.
  • Thank you to @gritty mauve for helping out with porting, configuration and first time boot.
[x] ArkOS
[x] ROCKNIX
[x] muOS

[ ] 480x320 (optional)
[x] 640x480
[x] 720x720 (RGB30)
[x] Higher resolutions (e.g., 1280x720)```
 
Controls are:
back = esc
start = enter 

up = up
down = down
left = left
right = right

left_analog_up = up
left_analog_down = down
left_analog_left = a
left_analog_right = d

a = shift
b = space

l1 = q
l2 = j
r1 = e
r2 = l

EDIT: Changed conf to disable virtual gamepad and telemetry on boot. Added metadata files.
https://cdn.discordapp.com/attachments/1330419333297471569/1330715550741037107/dudelingsarcadesportsball.zip?ex=678efcee&is=678dab6e&hm=2bcda37ac70c89d2859bf03b82373c577aebc601be8109b3c9ab00399cf85505&
itch.io

Dudelings is the original sports dude game

gritty mauve
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<@&1216123318122577972>

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add the testing matric to the description

[x] AmberELEC
[x] ArkOS
[x] ROCKNIX
[x] muOS

[ ] 480x320 (optional)
[x] 640x480
[x] 720x720 (RGB30)
[x] Higher resolutions (e.g., 1280x720)
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sorry, testing matrix should have the following filled in --

[x] AmberELEC
[ ] ArkOS
[ ] ROCKNIX
[x] muOS

[ ] 480x320 (optional)
[x] 640x480
[ ] 720x720 (RGB30)
[ ] Higher resolutions (e.g., 1280x720)

(i can confirm it runs on amberelec, but feels a bit slow on an rk3326 / rg351v)

stone arrow
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I was able to get it to launch without the zip workaround, as unzip -o "$APK_FILE" 'assets/*' would put assets into the dudelingsarcadesportsball folder, so it would launch with "$runtime" $GODOT_OPTS --path assets. Not sure if it really makes a difference or if one is best practice over the other, since initial boot still takes a while either way.

gritty mauve
stone arrow
gritty mauve
gritty mauve
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i'm guessing adding the following to the setting.dat should suppress the telemetry message on first start

[notifications]

telemetry=false
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also wondering if the .gptk should use left/right instead of a/d?

back = esc
start = enter

up = up
down = down
left = left
right = right
...
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but running great on rk3326 (arkos rgb30 and rocknix rgb30), otherwise
(so you can tick arkos, rocknix, and 720x720 on the testing matrix)

stone arrow
stone arrow
gritty mauve
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once somebody confirms a hi-res device test, this one is ready for a a pull request 👍

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also: with the refined .gptk, i think the d-pad works for menu navigation and gameplay?

stone arrow
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On my SP, I have to do the control swap to be able to move in game with the new .gptk

stone arrow
gritty mauve
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you comfortable to handle the github pull-request? you can probably get started on creating a new branch so long

stone arrow
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Repo's too big for my current dev machine. I can get it going tomorrow.

dapper hollow
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I'm tempted to buy it... I could test on my x55 and rgb10max3

gritty mauve
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it's actually pretty easy -- log into github site, navigate to portmaster repo, fork it, then upload your port folder (all in a web browser 🙂)

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(then, to do pull-request, etc. you wouldn't even need to create a branch because you're working on a single port)

stone arrow
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Everything is set up on my fork. Should I wait for the high resolution test or start the request now?

gritty mauve
gritty mauve
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@dreamy quarry we're missing a hi-res test for this. not sure we'll get one. it's godot 3, which is usually very reliable. what to do?

dreamy quarry
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I can test later tonight

gritty mauve
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woot! many thanks, @slim tide

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ready for pull-request, @stone arrow 🙂

stone arrow
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It is done.

dapper hollow
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This works perfect BUT I noticed a is b and b is a?

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I changed it in gptk but might wanna change before pr

stone arrow
# dapper hollow This works perfect BUT I noticed a is b and b is a?

The plan was to try and match the controller layout so that the button at 6 o clock is jump and the button at 3 o clock was dash per the how to play reference. But Ambernic uses Nintendo layout and the game assumes Xbox, and those swap A and B. No good solution, comes down to personal preference I’m afraid.