#ROCKHEADS (R2R)

69 messages · Page 1 of 1 (latest)

exotic tulip
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Another cool r2r from Harley Wilson

[X]Arkos [X]640x480
[X]Rocknix []720x720 opt.
[X]MuOS [x]480x320
[X]Amberelec [X]higher res
[X]Knulli firefly

Tired of those damn noisy Dwarves mining day and night, disturbing your peaceful RPG town? Take control of their Bombs and Winch, and detonate the damned little grubby-bearded rockheads!

This is Breakout/Arkanoid except stages are populated by annoying Dwarves that will repair broken blocks, and your ball is a Bomb. There are also drill hazards ahem inspired by Shovel Knight Dig.

Thanks to Ganimoth for this build for testing#1319344301351764030 message

itch.io

Blow up noisy Dwarves with bombs

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<@&1216123318122577972>

elfin plinth
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/roms/ports # ./ROCKHEADS.sh 
No sudo present.
# RG351V - AmberELEC

DEVICE_INFO_VERSION=0.1.13
PM_VERSION=2024.12.14-1503
CFW_NAME=AmberELEC
CFW_VERSION=prerelease-20240331_2102
CFW_GLIBC=230
DEVICE_NAME=RG351V
DEVICE_CPU=RK3326
DEVICE_ARCH=aarch64
DEVICE_RAM=1
DEVICE_HAS_ARMHF="Y"
DEVICE_HAS_AARCH64="Y"
DEVICE_HAS_X86="N"
DEVICE_HAS_X86_64="N"
DISPLAY_WIDTH=640
DISPLAY_HEIGHT=480
ASPECT_X=4
ASPECT_Y=3
DISPLAY_ORIENTATION=0
ANALOG_STICKS=1

./ROCKHEADS.sh: line 32: pm_platform_helper: command not found
gmloader/main.cpp:83: Failure opening APK '/storage/roms/ports/rockheads/game.apk': No such file
/roms/ports # Running in UINPUT output mode.
Running in Fake Keyboard mode
Using ConfigFile ./game.gptk
Joystick 0 has game controller name 'OpenSimHardware OSH PB Controller'
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on AmberELEC

exotic tulip
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Why would it need the apk? It's a .port file. I'm confuzzled

elfin plinth
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same error on arkos

exotic tulip
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Hmm. Maybe I goofed up wrapping it🤔

elfin plinth
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looks not up to date

flint wagon
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I know whats wrong.

Its broken!

elfin plinth
exotic tulip
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Haha. Yeah. I guess so

elfin plinth
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several things are different

flint wagon
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Need to take a look when I get home

elfin plinth
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oh this is also 32 bit?

exotic tulip
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I will have to redo repackage it in a little bit. Sorry guys. Meaning well😂

elfin plinth
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i think there should e a gmloader.json?

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And in there it says apk_path

exotic tulip
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Thanks I'll fix it.

elfin plinth
flint wagon
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uhm, any particular reason you run this with 32bit gmloader? It seems to run just fine with 64bit one

exotic tulip
exotic tulip
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Changed from previous build to 32..should be good to go now guys. Thanks!🎩

flint wagon
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Well this works, but with the old gmloader you dont need that gmloader.json file. Plus with 64bit one it would work on trimui as well

exotic tulip
flint wagon
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up to you, I will send tsp owners after you 😛

exotic tulip
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I may change it later. 🤔
I'm hoping this is now a go on Amberelec and I bet it'd look great on a 720 screen too so I hope someone tries it even though optional.

elfin plinth
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64 bit is the way to go 😛

exotic tulip
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I shall change it this evening then. Thanks guys!🤖🎩

exotic tulip
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Other than that, looks about a wrap to me.

flint wagon
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uuuuuuhm have you checked well? I had it running with 64bit on amberelec, arkos, muos and rocknix 😄

exotic tulip
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Hmm. Exe showed 32. 🤔

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Guess I'm confused

flint wagon
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the bytecode is sort of on the edge of the time they were introducing the 64bit support I believe

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buuut I will double check later and look into those wrappers I use, but then again, it would not run with aarch64 build it it was 32bit only

exotic tulip
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I couldn't get it running with gmloadernext.aarch64
Perhaps I goofed it in a spot

flint wagon
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I will see if I have the build on rgb10x, as I am not home atm

exotic tulip
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Ran with old gmloadernext

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But it did both 32 or 64. Does the .aarch64 do same or exclusive to 64?

exotic tulip
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Thanks for the testing and help🎮⛄

flint wagon
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I dont think I have bothered with properly embedding of the game.droid file

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nvm, I did, I just forgot to delete the assets folder

exotic tulip
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So that's working 64 build?

flint wagon
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it should, I dont even have 32bit libs in lib folder

exotic tulip
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Weird. Lol

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Since you already had this one going and it's your build, and once time for the good old pr pit.. I'll toss you on as the Porter😃🎩⛄thanks for all your help man!❤

flint wagon
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np, thx. I should probably retest it properly tomorrow as I was really just seeing if it launches, but I dont recall any game from this guy that is actually problematic in any way

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if only all developers do such good job

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this guy is my favorite Ubisoft employee! 😛

exotic tulip
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If I use someone else's build, I strongly prefer that person get credit😅 know whutta mean?🙂

exotic tulip
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Just gonna drop final build here.. 🙂 thanks @flint wagon for your help🎮

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I'll probably be able to PR it soon🎩

waxen frost
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It doesn't run for me

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Oh I did itvwrong

exotic tulip
waxen frost
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Didn't realize I had to move the files in to the folder that are inside of rockheads folder

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Is this one set up where I just move the .sh where it needs to be and the other folder has everything else ready?

exotic tulip
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Yep. Sorry. I just remembered that myself so I posted the above one😊

waxen frost
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Okay so this one's set up like the other testingndev zips are?

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Thank you

exotic tulip
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Super welcome!

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What device btw?

waxen frost
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Rg40xxh

exotic tulip
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Good device. I put knulli on mine

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Ok for ya now?😎

waxen frost
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Yeah thx!