#Unlikely - A Gambling game with a Clown
1 messages ยท Page 1 of 1 (latest)
Your instructions need work
You say extract and copy gamedata
but you only need unlikelyP.pck
why should i copy all that over
another 40mb that is not being used
typo?
SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" "$runtime" $GODOT_OPTS --main-pack "gamedata/unlikelyP.pck"```
xdelta looks for unlikely.pck
but the pck is named Unlikely.pck
in linux ALWAYS write everything small
@pale ocean your xdelta also looks if following file exists
if [ -f "$GAMEDIR/gamedata/just_another_night.pck"
not rrelated?
Did you test this game at all?
Do you have a mouse with this game? I have one on my 351v but that might not be the case on other cfws
does not exist loading screen on rk3326, 640x480 on AmberELEC
output file is uppercase
why is the gptk file renamed differently?
sdl_gamecontrollerconfig we put in a seperate export line ๐
check the godot example script
yes
make it uniform
do you want to change it later in the PR via extra submit steps?
I wonder whats easier ๐
So yes change it now ๐
if [ -f "$GAMEDIR/gamedata/Unlikely.pck" ]; then
$controlfolder/xdelta3 -d -s "$GAMEDIR/gamedata/Unlikely.pck" "patch.xdelta" "$GAMEDIR/gamedata/unlikelyP.pck"
rm -f "$GAMEDIR/gamedata/Unlikely.pck"
fi```
why is it called $GPTOKEYB "$runtime" -c "./fnaf3remix.gptk" &
yes
the game is called unlikely
well this si the testing zip for release
so fix the stuff that is there?
When else
<@&1216123318122577972> arkos, and muos still need testing
I can get on it in about hour when I get home
RG353V ArkOS 640x480: can select "English" from language screen with mouse pointer (works with d-pad and left analogue at good speed), seems to hang on "Loading..." screen after this
ok log.txt says: ```umount: /opt/system/Tools/PortMaster/libs/frt_3.5.2.squashfs: not mounted.
ERROR: Unable to open file: res://.import/Room.png-1131925e5ace6e6659a03ac58c9de6c3.etc2.stex.
at: _load_data (scene/resources/texture.cpp:470)
ERROR: Failed loading resource: res://.import/Room.png-1131925e5ace6e6659a03ac58c9de6c3.etc2.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: Failed loading resource: res://Assets/Room.png. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
ERROR: res://Scenes/Menu.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Assets/Room.png
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://Scenes/Menu.tscn'.
at: load (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://Scenes/Menu.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271)
this is using #1280575677279764584 message
last few lines after killing it with start+select:```Godot Engine v3.5.2.stable.custom_build.170ba337a - https://godotengine.org
arm_release_ver of this libmali is 'g2p0-01eac0', rk_so_ver is '3'.OpenGL ES 3.0 Renderer: Mali-G52
Async. shader compilation: OFF
user://saves/Save&&Load```
it was hung for ~10 mins before i killed it
๐คท
hangs on loading screen on muos as well
I havnt yet tried rocknix
I tried to load unpatched pck, but that doesnt have working mouse cursor
yeah but does it work further?
or does the patching break it
well.. I dont know, I cant pass the language selection screen ๐
sec, lemme grab an adapter and mouse
even with physical mouse I cant select anything, sooo ..
i will try too
that's no error
unpatched .pck i press on anything nothing happens
Best to only test your games on x55 with mali
that is unlikely going to help...
sorry I could not help myself ๐
yep running on my oga
I will finish something and then give it a go on more devices
Arkos / 480 x 320
new testing zip?
what's with the name? ๐ delete your old .zips you lazy
works, 640x480, amberelec
โ 353VS / OGA Arkos, Ace Rocknix and 35xxSP muOS
Crossmix / knulli is optional
runs on my rg40xxv (muos). mouse pointer is fairly difficult to make out -- would be cool if it were bigger/clearer
it's a subject thing. i suppose another option is changing its colour. but see what others reckon, i guess
@pale ocean Compressed screenshot and higher quality cover
https://img.itch.zone/aW1nLzk2MDk0MzMucG5n/original/D56%2Fph.png
Heres the original if you dont want black borders
..i saw it only proper to bring out the scary adventure Time nurse clowns. Do not ask why
Personally i disagree with covers needing gameplay, but do whatever you wanna do๐
i think the release is missing the patch file? (patch.xdelta)