#Five Nights at Freddys 3 Remix
75 messages · Page 1 of 1 (latest)
I shall test soon
This looks cool. 😄
Most themes are dark, I suggest adding a white glow around that logo so it’s visible.
I’d try yellow like the logo on the floppy.
Hmm
Added some perspective to it like the big Remix lettering in the floppy. What do you think?
cue Star Wars
Is there supposed to be a cursor?
I can't select anything in the menu.
Patch was applied it seems
Cursor is not showing in muos 640x480
Trying amber rg552
Oh it's way too fast on lower resolutions
I can barely see it moving on hires
One sec
No dice with dpad
mouse_movement only works with analog sticks
You can lower the speed based on resolution. Gptk just does pixels/second.
At least, I thought that was the case. Maybe our website documentation needs updating.
But rlvm has dpad mouse movement so nvm.
No, 640x480 just plain has no mouse cursor.
Idk why.
@hoary trout you need to add the dpad and analog speed to the gptk
back = esc
start = enter
a = d
b = s
x = w
y = a
left_analog_up = mouse_movement_up
left_analog_down = mouse_movement_down
left_analog_left = mouse_movement_left
left_analog_right = mouse_movement_right
up = mouse_movement_up
down = mouse_movement_down
left = mouse_movement_left
right = mouse_movement_right
r1 = mouse_left
r2 = mouse_left
l1 = mouse_left
l2 = mouse_left
deadzone_triggers = 3000
mouse_scale = 6114
mouse_delay = 16
deadzone_mode = axial
deadzone = 1000
deadzone_scale = 7
deadzone_delay = 16
Look at the gptk from "if on a winters night 4 travelers"
That one has both dpad and analog, and also changes it based on resolution with sed in the sh
And adding mouse_slow is nice as well
The above works well on rg552
Just no cursor on 640x480
No it's not there at all it seems
I can't trigger the menu hover effect no matter what I do
Ok got it
It is very tiny
And hardly visible since it's black on black
Are you able to color it?
On top of the E in New Game
The middle is transparent and the sides are black
Make it yellow 
Idk I'm not familiar with godot.
Hmm seems frozen after clicking new game
Increase the cursor resolution
After the Night 1 12am text fades out nothing happens
No freeze on rg552
It's been sitting this whole time while I've been playing on rg552
It may be crashing due to the aspect ratio
There is no log generated?
Seems you're missing that line in the sh
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 right under cd $GAMEDIR
umount: /mnt/mmc/MUOS/PortMaster/libs/frt_3.5.2.squashfs: not mounted.
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:1368)
ALSA lib pcm.c:8740:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8740:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8740:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8740:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8740:(snd_pcm_recover) underrun occurred
It's using alsa as a 64bit port?
Weird.
Cool thanks
Much better cursor
Not sure how to fix the alsa thing
@austere belfry You're a muos junkie, why isn't this thing using pipewire?
It doesn't have the port_32bit export, and if I add it, there's no audio at all.
Is this something that happens on all frt ports?
Not sure how Corey handles the pipewire configs
I can check it out when i come back from vacation
Another holiday?
You just went on one
Making me envious
One with family, one with friends😄
See this is my problem, i dont have friends so i only get one holiday.
TSP Crossmix here, seems to freeze after the Night 1 screen or when selecting Extra
2024-08-25 00:07:20.949 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:21.069 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:21.353 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:21.690 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:21.809 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:21.838 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
2024-08-25 00:07:22.158 user.notice procd: ALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
These lines appear in /tmp/.lastlog after the Night 1 text fades out, not sure if this is to do with it
The same occurs in muos
Hmm maybe it's because it's Gles3
I hope one day I can get it to work on my f#cking console.
How can I do that?