#MegaMan X8 Demake 16Bit

157 messages · Page 1 of 1 (latest)

buoyant root
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<@&1216123318122577972>

stark knot
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I'm seeing a pathing issue finding the Mega.pck file

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ERROR: Cannot open resource pack 'Mega.pck'.
   at: _setup (core/project_settings.cpp:385)
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
ALERT: ALERT!: Error: Couldn't load project data at path ".". Is the .pck file missing?
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Mega.pck
ark@rgb30:/roms2/ports$
buoyant root
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didn't test yet, but def path issues here --

GAMEDIR=/$directory/ports/MegaMan/
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(game folder looks like it's named megamanx8)

stark knot
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Even after changing that, still getting the errors about searching a current path

deft iris
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Damn I would love this to work in muos

buoyant root
buoyant root
stark knot
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Yup. It works. Not getting 60FPS on RGB30/ArkOS. Also, 16:9 so.. bad for that system

deft iris
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I can't believe I did this but

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I used chat GPT

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And got it working in muos

stark knot
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Congrats, you're the corporate ideal of a software engineer.

deft iris
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Lmao

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Bro

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I literally can't believe I got it working

cunning ice
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Hows the performance, i did this on my x55 a while ago and it was barely playable?

deft iris
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It's fine at 30fps

cunning ice
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How far did you play and on what device? I remember some serious stutters after 5minTurtleThink

deft iris
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I passed the first boss got to the main map

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Sp

crimson parrot
crimson parrot
cunning ice
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Hm maybe its because i was using libmali on rocknix, which can cause issues on frt for some reason

stark knot
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I didn't get very far. FPS might dip lower with more objects. I was getting what looked like 30FPS. It has black borders. Basically only 1/3 of the screen is used.

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Based on frame rate or aspect ratio?

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It should be better on 3:2 and 4:3 screens. 1:1 is just bad for widescreen video

cunning ice
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The sp tested above was 640x480

rare flax
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the test on SP above was 640x480

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damn lol

cunning ice
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Lowres is not required anymore 🙂

cunning ice
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If you follow this youll be fine😄

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Although after doing it via browser a couple times i would recommend using the github desktop app

minor jay
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Have you created an account?

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Weird TurtleThink

keen anvil
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are you sure?

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It#s not your fork?

keen anvil
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well did you press on fork or the little pull down menu

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looks like you pressed on the arrow

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show us a screen of the create fork screen 🙂

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Create fork now 😛

minor jay
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Maybe its too big. 😐

cunning ice
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Is it not in your repositories now?

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Might be time for github desktop then😄

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Maybe try this

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Or learn git😅

minor jay
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install the gh commandline tool, then do:

gh auth login
gh repo fork PortsMaster/PortMaster-New
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the github commandline tool is super useful 😄

viral cloak
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Get the desktop app for Git. I'm also struggling with Git for my first PR, but without the app I just would not be able to do it. After a figure the app was like an ftp client, then I could push my PR with some ease. Still lots of errors for my first time. 😛

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I just download the app from Git. 😄

cunning ice
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Damian dailies linux

viral cloak
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Oh, yeah. I'm a windows boy.

cunning ice
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Awesome

crimson parrot
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Hey @keen anvil would you be nice and look if the PR is now good

keen anvil
crimson parrot
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Oh lol, i hate GitHub it wasn't showing it me

deft iris
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Pandamonium's level is mad slow for me

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SP

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Changed the fps to 30 for another level that was slow. It's fine for now

bright spire
viral cloak
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Does this even run on a rk3326?

deft iris
bright spire
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Okay😅

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I think I’ll wait enjoying other ports till this can be run on normal version. Like this x8 a lot though from direct play on my pc, would be awesome if I can play on my retro handhelds.

deft iris
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It's on Portmaster

bright spire
# deft iris It's on Portmaster

Sorry for late reply, I managed to run it by Damian‘s help. I copy pasted the file name but ended up with .pck.exe had to change the folder view to find it out. Simply by deleting the last words, .exe fixed it.

past patio
drowsy jacinth
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I hope it's just going to be a replace and run

drowsy jacinth
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currently testing on MUos RG35XXH, seems a bit slower so I set it at 30FPS, some stutters and every now and then it pauses for about 2-10 seconds before continuing again, I believe it loads in a new area when it does that.

deft iris
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Yep same on my SP

drowsy jacinth
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how does the SP feel when dash jumping? not air dashing. Feels a bit sticky? on the rg35xxh

deft iris
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I have no issues. It's just a tad bit laggy

drowsy jacinth
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on the RGB30 it's running smoother, don't run with filters on any device tho hahahaha

keen anvil
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<@&1216123318122577972>

drowsy jacinth
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I'll run it on the 2 I have here

rare flax
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✅ 353VS / OGA Arkos, Ace Rocknix and 35xxSP muOS. Requires 30fps cap on anything below 3566 and even there it can drop frames pretty heavily here and there

drowsy jacinth
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runs fine on the RGB30, 60fps cap, might move to 30fps for smoother gameplay

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not sure what is happening but it's refusing to run now on the rg35xxh

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okay it's a me problem. seems I placed the folder in the wrong place again. gotta stop putting it in the PORTS folder in the roms.

opaque flower
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have an issue with gameplay at RG353V Rocknix

opaque folio
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Works for me MuOs RgSp. Thanks because I couldn't ever get the older version to work. So I'm pretty excited for this update.
Thanks again

opaque flower
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it do the works LinkYay

thorn veldt
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Hmmm, No dice on ArkOS for me. Just crashes.

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And makes my system impossible to shut down from the menu after.

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Appears to be on 1.0.0.7 now. The instructions mention 1.0.0.6

thorn veldt
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353V fwiw

thorn veldt
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It's the game version. Renamed the exe from 1.0.0.7 to 1.0.0.6. Current version works

river jasper
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Hmm it doesn't run on R36S. It doesn't even start and just sends me back to the menu. I don't know if I'm doing anything wrong

river jasper
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Yeah, no dice. Something's not right on my end

river jasper
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Just a moment, let me check

past patio
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Maybe you don't have the runtime frt_3.5.2 installed.

river jasper
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It's possible, I'll look into it

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But wouldn't it be a problem for other ports too?

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Should it be here?

past patio
river jasper
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Nice, it worked. Thanks!

glass egret
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Will the download files on the Portmaster site be updated to reflect the 1.0 release?

zenith apex
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Hello, on RGB30 Arkos, I seem to be consistently crashing when there's a game over.

shrewd plaza
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@grizzled sage hi, just wanted to let you know the version got updated to 1.0.0.9 now but the .sh file seems to be hard-coded to 1.0.0.7 exe

zenith apex
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Hello, i don't know if this is useful information, but I've been trying to play this on the Trimui smart pro, which doesn't have good enough performance for this game - or does it?, cause what I've noticed is that if you use the option to use windowed mode and change the resolution, smaller resolutions are much faster. I'm guessing the game's or its engine's scaling is just not great performance wise. Maybe if there was a way to do the scaling outside of it, there would be some opportunity for more performance?

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Also I should probably try newer versions of both the port and the game

keen anvil
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How did you ask him 😄

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That sounds like you shouted at him

minor jay
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Did you say the donations are to run the project, and not for profit?

keen anvil
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How did you tell him

minor jay
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Point him to our opencollective, you can see every bit of funding we use. TurtleThink

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if he still doesnt like it, oh well. 🙂

keen anvil
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In doubt get in contact with someone from the crew for official communication

zenith apex
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They are very explicitly against donations.

blissful bobcat
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kloptops, write a fake funding called "buying a yacht for Portmaster crew made from funding's exclusively from MegaMan X8 Demake 16Bit fan game"

keen anvil
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Yeah, no dice anymore. As I said next time maybe ask a crew member for official communication 🙂

thorn veldt
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If he doesn't want it up for a funded project, don't post. Pretty cut and dry.

mighty latch
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Just tried it in my RG351p with ArkOS wummle. It ran, but was quite slow.

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Guess this port is a little but too heavy for devices like mine, right?

zenith apex
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It's heavy. Period.

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Try lower rendering resolutions and use the best governor if possible

thorn veldt
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I thought the developer didn't want this on Portmaster?

zenith apex
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That really only affects its chances of being ready to run.

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Cause otherwise portmaster is only going to provide you a bunch of scripts that the developer did not make.

deft iris
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Trying to get the Zero and Axl Mod running. Help anyone?

Tried rename the mod exe to the same as the pck file but it doesn't work either

https://discord.gg/8QbAm2nx

#1296863231905894424 message

thorn veldt
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Scroll up.

mighty latch
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As a fellow Brazilian colleague from AllisonDaPaz (the creator) and as a user that enjoyed lots of ported games in my Anbernic device, I'd say it's a waste not having this game on PortMaster. It's not as if the port is there for profit or the people out there would sell other people's games. We simply create a set of scripts that allows playing games as long as the game assets are provided from the users, and make these scripts available in a public/opensource website. In some instances, the developers here even contribute to the games themselves by fixing bugs or implementing new stuff (since most of it is opensource).

thorn veldt
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That's still not Portmaster's call. If the developer specifically says no, then it's a no. Sets a really bad precedent to do otherwise.

mighty latch
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And the only reason why he doesn't want it on PM is because the site runs based on user donations? Even though everything else is free for everyone?

thorn veldt
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Why would that matter? It's his project. He can have any reason he likes.

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@keen anvil Sorry if I am overstepping, but I feel like this one should be locked maybe? I'm done replying in it either way.

deft iris
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umount: /mnt/mmc/MUOS/PortMaster/libs/frt_3.5.2.squashfs: not mounted.
Running in UINPUT output mode.
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
ALERT: ALERT!: Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

Running in Fake Keyboard mode
Using ConfigFile ./megamanx816-bit.gptk
Joystick 0 has game controller name 'Deeplay-keys'

keen anvil
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Also no patching

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A mere "port" doesn't include any game assets whatsoever

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so it's a mere script that says add your gamefiles from site xy here

thorn veldt
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So why no Doki Doki Literature Club then? 😦 That's a dissapointing answer, but not my call.

keen anvil
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but yeah i get you

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imho

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we shouldn't put it up here 🙂

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I'd hate to give the dev a bad feeling

thorn veldt
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Well, I know the answer. 😛

devout gorge
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Is the developer at least okay with us having the port up without anything they themselves created?

mighty latch
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MMX8 Demake was developed using the Godot engine, which is open-source and works on Linux. The Godot binaries were manually compiled and included in either PortMaster or device's firmwares, so they can be used to run any Godot games on these portable devices.

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The port itself consists of a single shell-script file that uses the precompiled godot binaries to run a command line godot Mega Man X8 16-bit 1.0.0.9.exe.

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That said, @thorn veldt are you saying that not only this channel must be locked, but that also the MMX8 Demake port files should be removed from PortMaster's site? Even though there are no game assets in there and all we're doing is distributing a shell-script like these? https://github.com/PortsMaster/PortMaster-New/blob/7a820e6819dc82ced151fe8d6579b6cf8858daf1/ports/megamanx816-bit/Mega Man X8 16-bit.sh#L4

GitHub

New PortMaster repo. Contribute to PortsMaster/PortMaster-New development by creating an account on GitHub.

thorn veldt
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I was pretty clear. Not my call, and done debating. Not mad about it or anything. Just my opinion.

zenith apex
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Portmaster are free to distribute a bunch of scripts and patchers that they've themselves developed.
If the game was on "Ready to run" and included assets without permission that'd be another thing.