Axiom Verge 2 is a metroidvania heavily focused on exploration and getting lost.
There are two PC versions. Epic Store and Steam. Steam version has some basic checks, that prevent the game from running without Steam. Epic Store version 1.0.20.23343 is not bothered by EOS stub confessing that nothing works. Therefore EPIC STORE VERSION IS REQUIRED. FMOD version 20206 build for arm64/aarch64 is required as well like the Celeste port. Legally available to individuals on https://fmod.com (reg). Achieved mainly by customizing MonoGame 3.7.1 to allow for transpiling of DXBC shaders with restored RDEF section using modified HLSLcc.
GOALS:
Initial testing. Mapping out handheld/cfw combos. Should be playable until breach dimension.
Game data and FMOD:
Copy all the files from Epic Store version of the game contained in the game's folder to AxiomVerge2/gamedata. The version can be checked on any platform in Log/logfile.txt and it should say Creating Game, version 1.0.20.23343.
Copy libfmod.so.13.6 and libfmodstudio.so.13.6 for arm64/aarch64 into the AxiomVerge2/libs directory naming them libfmod.so.13 and libfmodstudio.so.13 respectively.
Usage:
The package includes 4 scripts that all pretend to be a game in the ports menu of your CFW.
AxiomVerge2.sh is the "release" version, which is the most optimized and therefore fastest.
AxiomVerge2_Debug.sh is the "debug" version, which activates a debug build of MonoGame along with copious amounts of log in log.txt, gamedata/Debug.Listener.log.
AxiomVerge2_RDoc.sh is the "release" version, which preloads librenderdoc.so to display frame times at the top.
AxiomVerge2_ClearShaderCache.sh deletes all cached transpiled shaders from CachedShaders/0.0. Useful for testing as both cached and uncached runs should be validated.
[x] ArkOS/R36s - No audio
[x] Rocknix/R36s
[x] muOS/RG35XX H - No audio
[] Other, whatever you can provide ๐
Resolution:
[x] 640x480
[] Other, whatever you can provide ๐
This is by design. The game is supposed to look like that. The issues youre posting are different. Could you please show the part to the left as well? That light blue triangle is bit more concerning.

Possibly fixed black interiors (ok in my tests, but ๐คทโโ๏ธ) . Coincidentally, looks like it also fixes the the hidden issue #1.

