Hey all! I was hoping for a little help getting the audio for Mini Doom (a free GMS built game on itch.io) to work.
It seems to use the GM WWise audio plugin/extension and as a result all the audio files are stored in .bank files and the runner version I matched up to get this game to run on handheld is not letting the audio work for some reason.
The main clue I have gotten so far is from the log file at the PrepareAudio() or PrepareSound() step it has a permission error trying to get to or write to /run/user/1000//pulse
The // is not a typo and I am assuming that may be the main and or only cause for the audio not working is somewhere it is reading or trying that path instead of /
I'll post any more info that I might find and the links to Mini Doom on itch io and also what version of GMS it is running and such. I know that it is bytecode v17 but don't remember the rest off the top of my head and am not around my PC right now.
Any help and or questions are appreciated.


here's to hoping it works

