#Drilbert II Diggeredoo

49 messages · Page 1 of 1 (latest)

green ermine
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Includes games files (these are available on the creator's GitHub account, so it's probably fine, but I'm contacting for permission to distribute)

Port files: #1238380788907638887 message

Updates

  • Patched out integer scaling
  • Vertically centered display
  • Enlarge START and ENTER NEXT LEVEL text
  • Fix 16:9 scaling
  • Awaiting response from creator for permission to distribute ...
  • Added patch script (in GitHub repo, not here)

Controls

| Button     | Action               |
| ---------- | -------------------- |
| D-PAD      | Directional movement |
| Y/L1       | Restart              |
| X/R1       | Undo                 |
| A/START    | Start                |

Testing

CFW
[x] AmberELEC
[x] ArkOS
[x] JELOS 
[x] ROCKNIX

Architecture
[x] armHF
[ ] Panfrost (Mainline)

Resolution
[ ] 480x320 (optional)
[x] 640x480
[x] 720x720 (RGB30)
[x] Higher resolutions

https://wheybags.itch.io/drilbert-ii-diggeredoo

itch.io

Available for Windows, macOS, Linux

dapper bison
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ok awesome runs great on RG353V ArkOS 640x480, rad game mechnanic too if i might say

keen grove
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Text is rather small, but otherwise works just fine on:
✅ RG351P/ArkOS (480x320)

warped bone
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Runs on RGB30/ArkOS, but text is close to unreadably small. The playfield is also very narrow

green ermine
daring plinth
#

Source at https://github.com/wheybags/ld49
but no license mentioned, so yes, you would have to check if we can distribute.

There's also the original for LD48
https://wheybags.itch.io/drilbert
(Love2D as well)
Source: https://github.com/wheybags/drilbert/tree/master (MIT licensed)

And the newer version made with MonoGame
https://store.steampowered.com/app/2338630/Drilbert/ (paid)
Source: https://github.com/wheybags/drilbert-pub
Source code in this folder is available under the MIT license (see below). Files in the extern folder are from third parties, and have their own licensing. Everything else (including, but not limited to: graphics, music, and level files): all rights reserved.
(So could be used for a files-required port potentially)

green ermine
daring plinth
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ghehe, just thought I'd lay it all out, I played the demo on steam and I liked it

green ermine
daring plinth
green ermine
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might take a look at porting that [the steam ver of drilbert] later, if nobody else does

daring plinth
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so I don't blame you if you stay away 😂

green ermine
daring plinth
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just had a look at the LD48 one and that should work nicely on handheld too

#

(also has integer scaling by default)

green ermine
daring plinth
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oh and I see you made it multiarch, fancy!

green ermine
daring plinth
#

RGB30/JELOS runs ok too, same note on the text

ancient garden
#

text might be a little harder to make read on 480x320, but aside of level number, is there anything important there? Otherwise fine on 353VS / OGA ARkos and Ace / Rocknix

green ermine
daring plinth
#

yeah, I've had a look, you would be redesigning a whole bunch of the game

green ermine
#

i might make the "next level" flash over everything, too (not in the top bar)

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or something like that

daring plinth
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only other thing I can think of would be rendering to 1x scale canvas/layer and then non-integer scaling to screen size with some anti-aliasing

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as noted tho, there isn't a whole lot to actually read

crisp ingot
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Works great on the Plus/muOS 🙂

green ermine
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bigger "start" and "enter next level" text

solemn plume
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X55/rocknix works

green ermine
solemn plume
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one question though

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This part got covered by the header

green ermine
solemn plume
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should be a 16:9

green ermine
daring plinth
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I saw that when I was poking around on my computer

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let me send you what I change 😄

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added horizontal centering too, option for integer scaling in constants, freely resizable window for testing

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oh and the main way to fix it was to

local constants = require("constants")
``` to grab the size/tilesize (your one is half a tile off I think?)
green ermine
green ermine
#

okay -- going to sleep for real now!

green ermine
solemn plume
#

Applogiesssds

green ermine
solemn plume