#BYTEPATH

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lethal whale
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Game Information
Title: BYTEPATH
Url: https://store.steampowered.com/app/760330/BYTEPATH/

Description:
BYTEPATH is a replayable arcade shooter with a focus on build theorycrafting. Use a massive skill tree, many classes and ships to create your own builds and defeat an ever increasing amount of enemies.

Instructions:
All files are included.
If you like the game consider supporting the dev by purchasing it from https://store.steampowered.com/app/760330/BYTEPATH

Controls:

Button Action
DPAD/LSTICK/RSTICK Move, navigate
A/X Select
B/Y Cancel
L1/L2 Zoom in (skill tree)
R1/R2 Zoom out (skill tree)

Tested on:

Architecture
[X] aarch64
[X] Panfrost (Mainline)

Resolution:
(X) [480 x 320] (optional)
(X) [640x480]
(X) [720x720]
(X) [Higher Res]

CFW:
(X) ROCKNIX
(X) JELOS
(X) ArkOS
(X) AmberELEC
(X) TrimUI

Files: #1235942682858356757 message

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wild trout
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Ah i had this on my list as well, same dev as snkrx right? ๐Ÿ™‚

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You think it can be ready to run?

sonic shuttle
pastel sun
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For the code

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Assets are under a different licenses

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Should be fine. The game lists what assets were used and their licenses.

lethal whale
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yeah, MIT only for the code but not for assets. I followed some links for assets, but some are broken and i think there is at least one paid. So i decided not to include them

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so you think we can include them?

pastel sun
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Hrmmm.

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I dunno. TurtleThink

lethal whale
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that was my thought alsodoggokek

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i also think it is good to nudge people to support the dev
but maybe i am too sympathetic for devs doggokek

wild trout
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If you can make it ready to run i would do so, with a big thanks to the dev and a link to purchase if the user wants to

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Same goes for snkrx i think, also on github

lethal whale
wild trout
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Hmm i mean if he uses it, and its opensource, it must be licensed rightTurtleThink

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Probably best to ask, or leave it as is

lethal whale
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I also don't know, but i think he wrote a note about assets because they can't be included in other versions. And he did not provide any licence just some links to authors

deep bay
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do we have a generic letter we like to send to ask this for porting/packaging/distribution permission from the devs?

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we could maybe put one on a gist or something that can be modified/improved over time

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or a form letter maybe

wild trout
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My name is name, and I'm part of a group of developers working on porting games to handheld Linux devices. Our project is named PortMaster, and we also have an active Discord server in which you are very welcome to come check out any time. 

We have already ported a nice collection of Gamemaker Studio games to these Linux devices, and we'd love to include your free games as well.

We've observed various homebrew sites simply distributing files without permission. However, we at PortMaster, firmly believe in reaching out to content creators/game authors like yourself to ask for consent.

It would be fantastic if you could grant us permission to include your game assets within our packages. Without your consent, users would have to download your files to add to their ports manually.

Your games would undoubtedly be a superb addition to these handheld devices.

Please note that we are not looking to profit or take credit for any of the games. Our primary goal is to introduce more games to our beloved handheld devices, and we're also branching out to other ARM platforms.

Thank you for any consideration that you may lend towards our request!

Best regards, name```
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Something like this, i usually add a link to portmaster.site so they can check out the project as much as they want ๐Ÿ™‚

deep bay
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excellent

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we could maybe store a form letter on the site that you can enter the variable parts (author, port, license) so we could also keep evidence of their response? might be overengineering a relatively simple approach

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unless we have a mailbox setup for responses or something?

wild trout
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I think something like a cc to a general portmaster mail makes a bit more sense, good idea though

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Right now we have to trust the porters, hasnt gone wrong yet i think haha

deep bay
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true enough

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i guess a portmaster mailbox wouldn't be too difficult to get up and running, even just a redirect at the DNS would work pointed at the current project lead's address

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sorry i'm getting off target

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game looks good, wishlisted for now

tepid hazel
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Went through the assets/credits

As far as I can see, you can distribute the game
music is CC-BY
sound effects from freesound are either CC0,CC-BY or CC-BY-NC
fonts are "free to use with attribution", OFL, public domain

tepid hazel
lethal whale
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so do you think we can include all assets in the package?

tepid hazel
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yes

lethal whale
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ok, will add it
thanks for checking

tepid hazel
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very welcome ๐Ÿ™‚

lethal whale
tepid hazel
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Contrary to my expectations this is readable and runs OK on RG351/AmberELEC

OK on RG353M/ArkOS too

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I did tone down the effects to make it a bit more readable, ended up on

distortion: 3
screenshake: 4
glitch: 2
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Also, the passives map doesn't really work ok with cursor keys (even on PC) as there isn't a cursor. On PC tho the description is at least aligned straight underneath the "selected" noce

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Also, messing with the display/resolution option on handheld made it go to black screen (and saved it)

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If you haven't already, maybe mention something in the .md to buy the game on steam to support the dev if you like it

lethal whale
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thanks for the tests
i will definitely mention about buying the game, the dev makes really cool games

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but i think that even mentioning will do nothing and like 0 people will buy it

tepid hazel
lethal whale
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do you think it is better to include assets to make the port ready to run, or maybe to nudge people for support? the game is open-source, but it still doesn't feel right to me to fully distribute it like that

tepid hazel
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we did it for ROTA as well (open source on github, paid on itch/steam)

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which is now free and updated since we ported it, btw

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so yeah

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you could reach out to the dev to discuss

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but it's also kinda weird to make it less easy to install if we don't have to

deep bay
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hey i'm not sure if this is intentional or not but on arkos 640x480, the aspect ratio looks like it's being stretched vertically
also possibly some sort of screen tearing, but that could be the game's aesthetic or possibly slow vector drawing?

lethal whale
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I think it's just game aesthetics ๐Ÿ™‚

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And as remember, the game doesn't stretch, it scales to native

merry elk
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How do I buy passives in the skill tree? If I select a block in it and press A, it highlights it but doesn't actually buy it. Pressing A again just cancels the item. All other buttons aside from L and R quit the menu.

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Playing it on R36S.

lethal whale
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I thought that enter selects it, thanks for pointing out
Created pr to the main repo with fix

deep bay
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this is why i think it might be vertically stretched - the squares for the directions arent square for example, and when you turn your shit from vertical to horizontal it looks pretty obvious

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might try it on a widescreen display to see if it looks different

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ugh no output over hdmi ๐Ÿ˜ฆ

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the glitchiness in this game is sure to set off seizures in people that didn't know they had them lol hardcore processing effects, it's very impressive

lethal whale
lethal whale