#The Sun and Moon

58 messages · Page 1 of 1 (latest)

placid estuary
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New Port: The Sun and Moon

Note: This is the port of the full version of the game from steam

Instructions:
Purchase the game from https://store.steampowered.com/app/321560/The_Sun_and_Moon/
Download and install the game and place The Sun and Moon.exe into ports/thesunandmoon/
On first startup, the game will patch and put the files in the appropriate places.

The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface. The goal is always straightforward - collect the three orbs in the level and jump into the wormhole - but spikes, endless drops and impossible heights make this more and more difficult.

Controls:
D-pad/L-stick = Movement
A/R2= Jump
B = Back
X = Action
Y = Restart
Start = Pause/Menu

Tested on:
(X) [480 x 320]
(X) [640x480]
(X) [720x720]
(X) [Higher Res]
( ) AmberELEC
(X) JELOS
(X) ArkOS

The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface. The goal is always straightforward - collect the three orbs in the level and jump into the wormhole - but spi...

Price

$1.04

▶ Play video
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<@&1216123318122577972> This is currently on sale....

topaz leaf
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runs good on rgb10max3 (jelos)

ancient scaffold
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I'll try the itch.io version I have already on RG353M

full stag
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I was about to ask that.

ancient scaffold
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needs seperate patch,

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wait, is that actually a patch, or just extracting

placid estuary
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Extracting

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There is an itch version?

ancient scaffold
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huh, download is not the same as the exe I have from before

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nvm

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it is

iron dew
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Works well on 640*480/ark, and disabling fullscreen makes it a whole lot more playable on the small screen

ancient scaffold
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expected_checksum_steam="9e5f9d9f00aff805b47030217b64795b"
expected_checksum_itch="9da42b8c04bd2b54e790aa334f8afee8"
...
    if [ "$actual_checksum" = "$expected_checksum_steam" ] || [ "$actual_checksum" = "$expected_checksum_itch" ]; then
...
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but the game is different (older probs), and doesn't have gamepad controls

placid estuary
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Ooo Okies

placid estuary
ancient scaffold
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ti does, but would need different gptk

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oh, and the menu is mouse/touch only

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so, steam version only I'd say

full stag
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It's worth a buck.

ancient scaffold
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for sure

placid estuary
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I can probably do a .gptk.default and mv thing although the mouse will be blind to click through the menu… but not ideal

ancient scaffold
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nah

dapper lotus
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Runs fine on 353VS (ARKOS, JELOS), OGA (ARKOS, JELOS) and ACE (JELOS). As usuall, export LIBGL_DRIVERS_PATH=/usr/lib32/dri is needed on mainline JELOS.
@static bear do you know if that particular export causes any problem on bsp JELOS builds? While it doesnt fix all the problems, it is needed a lot for the mainline. I wonder if could be added to the mod_JELOS

static bear
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@placid estuary can you test that in your game? Just add that line and see if tit works on your rgb30 (jelois)

dapper lotus
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game ran when I tried to do that on 353VS JELOS

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not sure if that causes any problems elsewhere

static bear
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I'll add it to the mod jelos 🙂

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but why lib32 though @dapper lotus

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that is the folder for 32 bit libraries

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is there also a /usr/lib/dri ?

dapper lotus
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all gmloader games need that

static bear
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ah

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nvm

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gmloader is 32 bit 🙂

dapper lotus
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mystery solved

static bear
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yeah than it goes into mod jelos

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@autumn ivy if i add something to mod_jelos, is it only published on pm gui release?

full stag
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480x320, ArkOS, smooth experience. Took some tweaking in the video options to make the text readable.
Not doing worse on the handheld than on Steam.
Awesome game, thanks for porting!

static bear
static bear
light vine
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having issues on running on my rg351v amberlec (using steam version)

...
Class RunnerJNILib does not have method cloudSynchronise.
Class RunnerJNILib does not have method DumpUsedMemory.
Class RunnerJNILib does not have method PushLocalNotification.
Class RunnerJNILib does not have method PushGetLocalNotification.
Class RunnerJNILib does not have method PushCancelLocalNotification.
Class RunnerJNILib does not have method GetUDID.
Trying to load WAD from /roms/ports/thesunandmoon/gamedata/game.droid.
platform/common/zip_util.c:71: Failed to stat file 'assets/game.droid'.
ports/gmloader/libyoyo.c:496: Unable to open game's WAD file.
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md5sum The\ Sun\ and\ Moon.exe 
9e5f9d9f00aff805b47030217b64795b  The Sun and Moon.exe
placid estuary
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After opening what does it look like inside your game data folder?

placid estuary
placid estuary
# light vine

did you put The Sun and Moon.exe inside the gamedata folder?

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or inside the main /thesunandmoon folder?

light vine
placid estuary
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woohoo

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Ready for PR!

light vine
river orbit