#RSDKv4 1.3.2 Port WIP
1 messages · Page 1 of 1 (latest)
<@&1127639327049011350> fyi in case you can help out
@tame elk whats the source link again?
pm was compiled from christian but is rather old now
Here's the source for the decompilation: https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation
Are you specifically wanted the latest version? or 1.3.0 ?
wanting
i can english
I was aiming for the latest version. 1.3.0 is where I believe the issues would've started since that's when they first mention any OpenGL stuff. The old menu, which is in the current PortMaster version, was probably ditched at that point but I'd have to compile a version pre 1.3.0 to find out for sure. It's also when the mod api was changed, so for up-to-date mods that's probably the minimum version required.
I'll try it tonight
Hm. I'm having issues too. I did include the compiled file, since compiling doesn't require the Data file, that comes after.
Technically we already have the thread
With an updated version
yes?#
Yap
Oh neat
Done like a few months ago
does it work?
Y
its labelled broken
i did
why is it tagged broken? 
Its not working here 😄
vertex shader error now 😄
LIBGL: FPE Vertex shader compile failed:
LIBGL: FPE Fragment shader compile failed:
LIBGL: FPE Program link failed:
😐
Yeah
You need to use compile with software render
Ggwp with open gl
Half of the time tell you to fuck off
Lol
but no menus? 😄
literally disables the menus in the code if no opengl
Oh that's super new then
That said, it seems they guys used mods for menus etc.. so probably from my thread we can find something
I dunno 😄