Initial test of Darwinia port.
The new 'remake' version called Darwinia - 10000th birthday won't work, since it's 64bit. You need the old one which is 32bit.
Version that is known to work is 2.0.0.5.
I made the control scheme to resemble a twin-stick shooter, left analog moves the mouse while the right analog controls the map.
left analog moves cursor on ground, right analog scrolls the world.
Controls:
back = esc (main menu)
start = enter (skip/forward dialog)a = mouse_right (shoot)
b = mouse_left (move)
x = space (deselect)
y = tab (menu for spawning units)l1 = mouse_left
l2 = q (zoom in/camera down)
r1 = mouse_right
r2 = e (zoom out/camera up)
r3 = z (actual zoom)up = 2 (second unit)
up = repeat
down = down (while in menu, shows map objectives, i think... scrolling down with mouse should also work)
down = repeat
left = 1 (first unit)
left = repeat
right = 3 (third unit)
right = repeatleft_analog_up = mouse_movement_up
left_analog_down = mouse_movement_down
left_analog_left = mouse_movement_left
left_analog_right = mouse_movement_rightright_analog_up = w
right_analog_down = s
right_analog_left = a
right_analog_right = ddeadzone_mode = scaled_radial
deadzone = 2000
deadzone_scale = 8
deadzone_delay = 16
mouse_scale = 512
mouse_delay = 16
The game seems to be too demanding for my RGB20s, but if it works fine on other devices i'll clean it up and ship it. If it works like crap on all other devices, we scratch it and move on. the game is kinda ok but slow on RGB20s, it was terrible due to extensive logging. if it works fine on other devices we'll ship it.
