#Super Star Trek
131 messages · Page 1 of 1 (latest)
Make sense ahah
I'm pretty hyped that I actually got something booting for once.
Like me with the puzzle bubble clone
Boot
Kinda works
But then crash random lol
That said, yeah, based on what you wanna usually port that was a nice goal lol
Not impossible that on arkos audio works btw
Midi on amber/jelos is quite often badly digested.
Eventually I can try tomorrow personally
That I have no free SD, so I need to do backup, flash and reflash lol
Aha the game crash is entirely sound related. Setting sound=0 in the acsetup.cfg enables gameplay.
LoL
System shock 2.0 lol
Unironically
Ok jelos same behaviour of this game
If you enable audio black screen
pulseaudio, alsa, arts, esd, jack, pipewire, disk, dsp, dummy
Audio driver options.
A bit less worse, but similar
Have you tried all of them?
Okay, cause pipewire I suppose could work too(maybe only on Jelos lol)
Worst case it crashes I suppose lol
Some games maybe use alsa too(?)
Based on memory about some research I made
Totally not the supreme truth ahaha
Alsa was the default chosen when none specified in cfg
okay
Just tried other options. No dice.
rip
let'see tomorrow arkos lol
worst scenario ever we can write on itch.io i suppose
https://wiki.archlinux.org/title/Timidity%2B%2B
I don't even know if I can add timidity externally.
dunno, audio and linux are the weirdest shit ever
guess a runtime could be difficult to have (i suppose)
It could also be that I got the wrong libogg.so.0 file maybe.
also this
32 bit?
I...think so?
But if it's wrong then the timidity thing could be red herring.
they are usually fine btw
I'll look into it more later, need to go to bed.
crearly if there's a check on a particular vers good luck lol
but i don't think that's this
@blazing mesa Hopefully I didn't offend you with the bugs bunny gag. I know how you like to send folks down rabbit holes is all.
when you see a difficult game to port:
Timidity is built into the AGS engine and does not have to be installed separately.```
Well it also needs a timidity.cfg, which isn't included in the itch download.
But timidity is a service, so I don't know if it's possible to run it in parallel.
Can we have this file?
Guess we can link them if the file is on the only issue
It’s something we can create I believe, look at the timidity documentation I linked
I’ll try it tomorrow, I think I can just make a .cfg and point it to the instrument patches.
Nah
I’m not convinced the audio is supposed to be converted to midi
You mean the opposite maybe?
Converting an audio track to midi definitely is not something feasible without shitty results or a total rewrite
No I mean the contents of the audio.vox are ogg hence the libogg inclusion.
Timidity shouldn’t be needed.
Depends
So I think I have the wrong kind of libogg
The game is also supposed to use spoken audio in speech.vox. I can’t see that being midi.
Definitely difficult lol
I tried the windows version this morning before work. No audio at main menu. Audio in gameplay.
Definitely didn’t sound like midi
They are ogg
Kinda obvious lol
That said, evidently something is midi
I mean, having a hybrid approach is something we do since like 80's
That said, you probably can find plenty of libogg by just searching armhf libname
I’d think the one supplied with the game would work.
Box86 kept complaining that it couldn’t see it though.
Thats why I switched it to this one.
Although I did have to rename it to lose the minor version numbers.
I bet that’s what it is
Idk why these things use symlinks for the major versions.
https://archlinux.org/packages/multilib/x86_64/lib32-libogg/ Maybe try this one tonight
New log with added timidity stuff
According to https://github.com/ptitSeb/box86/issues/836 this issue requires a newer version of box86 (I'd taken the one from the Undertale port).
@keen fulcrum Are you able to compile the latest box86?
i can try
i suppose
now i'm building zelda oot that seems finally without weird dependencies
after that i can do it
30 mins i suppose
All the box86 builds I have in existing ports appear to be before June 23 2023
Np thanks for the assist
I compiled a new one too for Airline Tycoon
With all the correct toggles we need
Got around the specific symbol issue with box86, but timidity is still a problem. Mainly because I'm still learning how to configure it.
nice
about that, what we need
that i noticed a fuckton of compile possibilities
The ones I chose lol
It was a mixture from odroid, rpi and the rk ones
Without hardware specific compile flags
I don't get it. The log shows that timidity is set up, but it still crashes with sound=1.
Maybe gdb can shed some light
Or strace
