#Sonic 1 e 2 Update with mod
88 messages · Page 1 of 1 (latest)
Can't copy over top of existing?
Lol..k. thanks🧙♂️
Sonic 1 boots on Arkos 353m "eventually". No sound and no analog anymore. Buttons are super jacked up. X seems to pause or freeze.
Copied in as new too. Didn't copy over
BROKEN :V
Jokes aside, I need to check what better the GitHub repo tomorrow
Probably I can find some inspiration
@covert bison technically the same zip, but whatever, you can use the same zip for both
but as i said, it's something i'll check soon, that i suppose it's probably something stupid
feel free to play with the files obv
How do I access the mods menu on the RGB30? I have DevMenu set to true in the settings. Do I also need EngineDebugMenu also set to true?
i suppose
Added new zip, threw in the menu recreation mod, and it works flawlessly.
On 351.
Dunno where the crashes Mad posted about come from.
Sonic 2 has no display but has audio.
And it was a dumb issue, in Sonic 1 the gptk is named 'soni2013.gptk', and in Sonic 2 it's named 'sonic2013.gptk'. I took out the c and it works. @twilit yew
Oh I checked the sh and it's supposed to be sonic2013.gptk. Odd that the game displays fine without using it. I changed it back and the game still displays and plays ok now. I confused myself here.
Last time I had little time to try, but better knowing they works
I copied the structure from CD at the times, that CD seemed to have some little quirks sometimes with misinterpretation
Yeah I would ditch gptk entirely for these two. Even changing it to back = esc" doesn't work.
Make sense
Indeed I was a bit confused lol
So you just need to add explicit gptk controls and you should be set.
Probably lol
But I would maybe include the menu recreation mod so it loads to something more visual for end users.
Not a bad idea imho
Yeah l3 opens it in cd
After work I play a bit on the games then
In that case it's just a matter of instructions/readme
Thx for the testing
I want to figure out why sonic 2 had no display from the zip
If I disable menu recreation mod it goes back to blank screen until I press l3
Including menu rec mod enabled by default just bypasses it then.
I got mods to work. I just used the files in the original post instead of the Portmaster ones.
The ones on pm definitely don't have mod support
So yeah (?)
This one seemed broken at first but after further investigations are fine
I'm just waiting for the pm repo to update
I've paired up the menu recreations mods with the Sonic 1 Forever and Sonic 2 Absolute mods, though if I can get the menus for the latter to show up then maybe I won't need the menu recreation mods.
Too bad S3AIR hasn't been ported, since then I'd just need to find the Sonic CD and Knuckles mod (got privated) and I'd have the best possible versions of the 16-bit-era Sonic games.
I looked at air
#💡|porting-talk message
Not sure how challenging it would be
I know someone got it running on a Pi 4
It'd definitely (probably) be easier than porting the Origins version of Sonic 3K.
Origins 3K can potentially be ported without sound. Origins runs on two engines. Rsdk controls the games and Hedgehog controls the music and sound.
Probably medium-high
Scaled for skill level. Impossible for me.
Oh okay, sorry, I misunderstood, nice then
I already figured out the Menu Recreation mod workaround, funnily enough, but it doesn't show any settings for Sonic Forever so I'm kinda iffy on it.
also, doesn't feel like a proper port if it needs a third party mod to work.
Sometimes these are the way we get things to work unfortunately.
That’s true! And it’s really cool that we have the workaround at all.