https://github.com/rgimad/gravity_defied_cpp
Not ready to submit but playable. I seem to have issues with saving past the first couple levels.
58 messages · Page 1 of 1 (latest)
https://github.com/rgimad/gravity_defied_cpp
Not ready to submit but playable. I seem to have issues with saving past the first couple levels.
Gravity Defied (Alpha)
Gravity Defied
@rotund hazel Hi. Are there any plans to continue this port?
If not, do you mind if I will take a look?
Go for it! I think the devs were still working on it last time I checked but I didn't really have plans to keep up with it.
New version with fixed issues
I didn't want to bother Bamboozler about tags and everything else for this post
Tags are fine now😄
Ok. Will prepare the info
New Port: Gravity Defied
Description: Gravity Defied is a legendary mototrial racing mobile game. It was originally developed by Codebrew Software in 2004 for J2ME platform.
Gamedata included. Ready to run
| Button | Action |
|---|---|
| D-Pad | Menu navigation |
| A | Confirm/Select |
| B | Cancel/Exit |
| Button | Action |
|---|---|
| D-Pad Left | Lean backward |
| D-Pad Right | Lean forward |
| D-Pad Up | Accelerate |
| D-Pad Down | Brake |
| A | Accelerate |
| B | Brake |
| Select | Open menu |
| Start | Open menu |
[X] AmberELEC
[X] ArkOS
[X] ROCKNIX
[X] MuOS
[ ] Knulli**
[ ] Crossmix **
[X] 480x320 **
[X] 640x480
[X] 720x720**
[X] Higher resolutions
<@&1216123318122577972>
TSP/CrossMIX❌
X55/Rocknix✅
Exception: SDL not built with sensor support
root@TinaLinux:~# Running in Fake Keyboard mode
If its possible to build it without sensor, it might work
Otherwise, exclude crossmix
I will check it tomorrow
Also works on Ace, a bit tiny on 1080p screen, but playable. I only have x55 alongside with me today, so rest will have to wait or get covered by others
What about knulli/tsp? 🤔
i dont use knulli
But it probably works fine there
Every single sdl included with tina/crossmix is awful
So, it needs to be tested there😅
aside of already tested Ace with rocknix, it is fine on rgb10x amberelec and OGA with Arkos. On RG35xxsp / muOS you need to add libcrypto.so.1.1, then its fine as well
Hey folks. Would it be nice if we could tag ports to be tested as gamefiles required or not? I am always willing to help Port Navigators test, however, I feel like it might be good to let folks know whether they need to own the gamedata or not.
We always do
Always in the instructions
Well this one was forgotten lol
It's just slightly overwhelming to get many calls into Port Navigators but not knowing if it's a ready to run port or not. In most cases, I don't have the game data. Is there a way we could streamline that?
We already have!
There is a thing called Instructions:
from just now
Always in the first post
If a porter does not do this tell him to do it 🙂
C'mon man. We all know I don't read into the instructions very well. I am impulsive and impractical. I just want a shiny badge that says "ready to run"...
Yep. Totally agree. I also wan't a shiny "ready to run" badge 😅
You mean as tag?
Or in the title?
Or where would you see it ^
I think we're out of space with tags you can have only 16 I think
Hey. Updated bundle. @amber knoll @cyan bay Could you please recheck it on MuOS and Crossmix?
I dont have sp with me today, so only tomorrow when I get home from work
No rush
you have bundled a 32bit libcrypto, you need 64bit
lol. Will need to recheck my libs collection. Here with the 64-bit lib
yep, now its all fine 🙂
Yay. Did you check both Crossmix and MuOS, or only one of them?
only muos, I dont have TSP
Good port, on TSP Crossmix it starts and works. But everything is tiny and you can see the whole track at once.
Thank you for checking Crossmix. Unfortunately this game is in early development state: it's running as it should but lacking a lot of quality of life features (like proper models scaling for higher resolutions)