#Gravity Defied

58 messages · Page 1 of 1 (latest)

rotund hazel
rotund hazel
#

Gravity Defied (Alpha)

rotund hazel
#

Gravity Defied

hollow pulsar
#

@rotund hazel Hi. Are there any plans to continue this port?
If not, do you mind if I will take a look?

rotund hazel
hollow pulsar
amber knoll
#

You can take this one over

#

Just use the requirements table and ill call the testers

hollow pulsar
#

I didn't want to bother Bamboozler about tags and everything else for this post

amber knoll
#

Tags are fine now😄

hollow pulsar
#

Ok. Will prepare the info

hollow pulsar
#

New Port: Gravity Defied
Description: Gravity Defied is a legendary mototrial racing mobile game. It was originally developed by Codebrew Software in 2004 for J2ME platform.

Gamedata included. Ready to run

Controls:

Menu

Button Action
D-Pad Menu navigation
A Confirm/Select
B Cancel/Exit

Game

Button Action
D-Pad Left Lean backward
D-Pad Right Lean forward
D-Pad Up Accelerate
D-Pad Down Brake
A Accelerate
B Brake
Select Open menu
Start Open menu

Requirements:

Custom Firmwares:

[X] AmberELEC
[X] ArkOS
[X] ROCKNIX
[X] MuOS
[ ] Knulli**
[ ] Crossmix **

Resolutions:

[X] 480x320 **
[X] 640x480
[X] 720x720**
[X] Higher resolutions
amber knoll
#

<@&1216123318122577972>

#

TSP/CrossMIX❌
X55/Rocknix✅

#
Exception: SDL not built with sensor support
root@TinaLinux:~# Running in Fake Keyboard mode
#

If its possible to build it without sensor, it might work

#

Otherwise, exclude crossmix

hollow pulsar
cyan bay
#

Also works on Ace, a bit tiny on 1080p screen, but playable. I only have x55 alongside with me today, so rest will have to wait or get covered by others

winged lantern
amber knoll
#

i dont use knulli

#

But it probably works fine there

#

Every single sdl included with tina/crossmix is awful

winged lantern
amber knoll
#

Sure

#

Im saying excluding crossmix, not knulli?

cyan bay
#

aside of already tested Ace with rocknix, it is fine on rgb10x amberelec and OGA with Arkos. On RG35xxsp / muOS you need to add libcrypto.so.1.1, then its fine as well

thick cape
#

Hey folks. Would it be nice if we could tag ports to be tested as gamefiles required or not? I am always willing to help Port Navigators test, however, I feel like it might be good to let folks know whether they need to own the gamedata or not.

nova magnet
#

Always in the instructions

#

Well this one was forgotten lol

thick cape
# nova magnet Well this one was forgotten lol

It's just slightly overwhelming to get many calls into Port Navigators but not knowing if it's a ready to run port or not. In most cases, I don't have the game data. Is there a way we could streamline that?

nova magnet
#

There is a thing called Instructions:

nova magnet
#

Always in the first post

#

If a porter does not do this tell him to do it 🙂

thick cape
hollow pulsar
nova magnet
#

Or in the title?

#

Or where would you see it ^

#

I think we're out of space with tags you can have only 16 I think

amber knoll
#

I wish discord supported markdown tables

#

This would look nice on discord threads

hollow pulsar
#

Hey. Updated bundle. @amber knoll @cyan bay Could you please recheck it on MuOS and Crossmix?

cyan bay
#

I dont have sp with me today, so only tomorrow when I get home from work

hollow pulsar
#

No rush

cyan bay
hollow pulsar
cyan bay
#

yep, now its all fine 🙂

hollow pulsar
cyan bay
#

only muos, I dont have TSP

proper anvil
#

Good port, on TSP Crossmix it starts and works. But everything is tiny and you can see the whole track at once.

hollow pulsar