#Aleks' Full Implementation v4.2

1 messages · Page 2 of 1

molten mason
cinder pecan
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That's brilliant 😂, I was expecting it to be a bit more schooling like but that's fun haha. I'd love to see a Mega Schooling Form there are so many cool concepts arts on the net...

molten mason
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it even looks really cool! (in his own way xD)

fossil scaffold
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there will still be some missing sprites, until Rei get us the new Japeal Autogens for gen 9

fossil scaffold
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self fusion

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schooling + schooling

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hell yeah

cinder pecan
fossil scaffold
cinder pecan
molten mason
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any ETA for next update?

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so, i can try to make all the missing sprites

shell notch
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Hurrays

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cannot wait TEEHEHEE

fossil scaffold
fossil scaffold
molten mason
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excelent! i will finish all of them before the update drop

fossil scaffold
# shell notch Hurrays

i'll see with Pickle what we could do about the total file size but at best we'll be looking atleast a few gigabytes

molten mason
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cool!

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is the shiny capture rate in summary planned for this coming update?

fossil scaffold
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alongside the mod manager

shell notch
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the entire download of pif and kif Took me like a day

fossil scaffold
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the spritepacks ?

shell notch
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yeah

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its fine

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i have paticence

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we are getting glass fiber soon (soon means in aproximatley years or months)

molten mason
fossil charm
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I'm having some issues with the fire rabbit line (cinderace and friends) and the move relearner in all pokecentres. When I try to relearn moves, the game decides to sh*t itself

keen epoch
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for the megas from ZA, what did you choose for abilities since that game doesnt have abilities.

also are those megas bugged? I just tested chandelure and his base stats didnt change

all the "old" megas I have work properly

keen epoch
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not on serebii or bulbapedia from what I saw

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I dont think you can transfer from ZA to home yet idk

chrome silo
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champions isn't out yet, so sometime in april, we kind of have an idea of mega raichu x cause for some reason it's volt tackle is stronger iirc

keen epoch
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goes from 85 base atk to 135 is why

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we have the stats just not abilities

chrome silo
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sorry i had to look it up

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i don't have legends za but remember seeing it

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it apparently gets an attack boost after using the move?

keen epoch
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oh weird

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thats interesting

cosmic timber
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Oh

cosmic timber
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Made this

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Wishiwashi x guzzlord

cosmic timber
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Wishiwashi x malamar

fossil scaffold
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im basing on the ressources found on PokéAPI

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they seem to be the most up to date

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but I'll for sure add the missing abilities

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theyre wrong on all the ZAs ?

fossil scaffold
cinder pecan
# cosmic timber Made this

This is pretty cool, if it still kept some of the schooling fish and blended/separated off the little wishiwashi fish OR they came from it's MOUTH that would be perfect haha so it still looks like it's being "held together" by 1000s of fish.

cinder pecan
# cosmic timber Wishiwashi x malamar

Same with this one, the colouring is perfect, it just IMO needs to look a little more "held together" by fish and keep park of that almost ghostly, terror from the deep sort form it has 😁.

cinder pecan
# cosmic timber

Love that, almost perfect, what about...the schooling forms big heads/mouths for its left and right tentacle arms with the eyes as well slightly askew? That would be boss 😁

cosmic timber
shell notch
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clodsire for some reason has Anihalape Body when fused

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The paldean clodsire

fossil charm
cosmic timber
cinder pecan
# cosmic timber

Love that! Maybe a little more white on and arm mouths? Otherwise that's really great haha, out of interest what program do you use to make them?

cinder pecan
cosmic timber
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I use pixel studio on mobile

cinder pecan
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Ah cool, I'll have to play around with that.

cosmic timber
fossil scaffold
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have you updated this mod to the latest release

keen epoch
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Does overqwil have any fusion sprites? i’m building a rain team and none of the fusions I try have any sprites with them

slow ocean
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None of the non PIF mons have fusion sprites since they're all made by individuals

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Unless of course you happen upon someone like Loopy who made schooling WishiWashi Guzzlord and Malamar and etc

cosmic timber
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Yeah

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I'll try and make some more fusions

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Though probably not today as I've just opened modded minecraft

fossil scaffold
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ithink Delia meant that not even one fusion appears

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I can confirm Overqwil doesnt have any sprites

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for fusions at least

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(Overqwil is 911)

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for the moment and until we get somewhere with Rei or with a new Japeal scrape

fossil scaffold
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cause i think I know what might be causing that

keen epoch
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Yeah not even the auto gen ones just the big question mark one

fossil scaffold
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yep

slow ocean
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something something pak files maybe ?

fossil scaffold
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no Overqwil just doesnt have any

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it dont have a folder

keen epoch
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So there are a lot of signature moves showing up as randomized tm’s. Are there any other Pokemon that can learn them besides the Pokemon the moves are normally on? For example I have found:

dragon darts
Floaty fall
Splishy splash
Freezy frost
Fiery wrath
Behemoth bash
Dragon energy

fossil scaffold
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Yeah so basically , I've taken every new move , made them into TMs

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as they are only learnable by like 1 Poke

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i dont even know if they can learn it by TMs

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but the automation script for it picked them up and put them in TMs anyway

fossil scaffold
civic jackal
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Wow THIS IS AWESOME. Does this mod improve upon the battle factory? Specifically moveset pool

shell notch
keen epoch
fossil scaffold
fossil scaffold
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the AI hasnt been touched tho

keen epoch
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Honestly idk, as long as either;

You don’t get a bunch of “useless” tms from randomized stuff

Or just add a couple mons that can learn em anyway. Like give the LGPE moves to pika/eevee or stuff like legendary signatures to other similar legends? Idk maybe fiery wrath can be learned by regular moltress and some other dark/fire mons? Could be cool

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The game already has “illegal” sets with the changes in base abilities, and you know… fusions in general

fossil scaffold
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true

keen epoch
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Or how quiver dance is a tm in only this game

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I think anyone who complains that their pokemon/sets aren’t legal… shouldn’t be playing a romhack like this…

fossil scaffold
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you are right

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for next update i'll just disable getting them

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in randomizer runs and cases

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until i can get a nice list going

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(basically i have to rerun the entire tm array inside of each pokemon to know if they could or couldnt learn this move)

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thats scrapping around 40k lines of codes

keen epoch
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Oof sorry

fossil scaffold
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no need to be !! its not your fault at all

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we're throwing out ideas and when I get around to it i just want what the people would like you feel me

gloomy jasper
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+1 to the idea of TM's just being usable if types match. "Legal" pokemon is already a joke concept with fusions lol.

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You can make some seriously busted stuff as is, up to the player much they want to abuse it VS just make cool pokemon.

fossil scaffold
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i'll have to have a PvP setting in that case with "legal" pokes and "everything goes"

keen epoch
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Hell you can run a poll if you don’t want to do the work with figuring out what moves should/should not be learnable by what Pokemon

molten mason
keen epoch
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No as in

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Other than the original mons

molten mason
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I mean, the legality filter is something alek is managing by scripts

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Nothing to worry about

keen epoch
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I mean sure but idk what that has to do with my comment there

molten mason
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Ohh, i missunderestood ur comment, sorry

fossil scaffold
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ill have to see

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im tempted to make them all learnable but only to eeveelutions

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but that would make them super fucking broken in fusions

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ill make a poll

civic jackal
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Loving the mod tysm!! But thought I'd just let you know that new poke do appear in the battle factory but none of the new moves do. Think movesets might be selective/preset for the BF

fossil scaffold
fossil scaffold
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new moves were available , but never picked

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the move selection logic pushed them away , fixed in the next update !

civic jackal
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You're the best!

fossil scaffold
shell notch
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i lowkey am very hyped

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🔥

fossil scaffold
shell notch
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A FEW HOURS?

civic jackal
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CANT WAIT

hoary ibex
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My body is ready

fossil scaffold
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claude is shitting itself so a few more minutes

fossil scaffold
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ALRIGHT JUST .PAK-ING THE SPRITES AND WE'RE DONE

slow ocean
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I love you

fossil scaffold
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currently optimizing the total file size (instead of 9gb , down to 5gb)

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if it takes more then 20 minutes , i'll stop it

molten mason
fossil scaffold
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alright yeah f oxypng

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i'm paking without it

fossil scaffold
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me when 10gb update :

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last minute problem : Pixeldrain is ass for large filesize so im switching to a github repo

fossil scaffold
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alright

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Aleks Full Implementation v4.0

  • Added to the Mod Manager
  • Fixed blurry Pokémon sprites and items sprite size (mainly mega stones)
  • Fixed Mega stones description not appearing without Multiplayer
  • Fixed Mega stones sprites (for existing stones)
  • Added Megastones as Epic Boss drops (Multiplayer mod)
  • Added new TMs as Rare boss drops (Multiplayer mod)
  • You now get a Mega Ring , Bracelet , Necklace or Cuffs when opening your bag for the first time , letting you Mega evolve Pokémons
  • Removed Signature moves TMs (they can no longer generate, feel free to toss the old ones out)
  • .pak-ed sprites should now all be 288x288 pixels
  • Battle Factory now has new moves available for selection
    @here
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Aleks' Full Implementation v4.0

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Windows users : Download the .bat , put it in the game's root directory (next to Data , Graphics , Audio , Game.exe...) and double click it
Linux users : Download the .sh, put it in the game's root directory (next to Data , Graphics , Audio , Game.exe...) and double click it

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Highly recommend everyone to delete the "990_NPT" folder inside of "Data/Scripts" and then go into the game and update it through the Mod Manager to download the new unblurred sprites

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Tomorrow i'll release a video on how to navigate it , remember to use your mouse

slow ocean
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I love you

molten mason
native blade
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How do I install version 4.0? The mod manager tells me the latest version is 3.0, and if I delete the "990_NPT" folder, it won't let me into the mod manager.

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Specifically, I get these two errors.

fossil scaffold
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you have a folder called "KIF Savefiles" in the root directory

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take everything in it , cut (ctrl + x) and paste them in a folder on your desktop

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when your "KIF Savefiles" folder is empty , relaunch the game

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watch out , the music will be loud

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then simply go inside the mod manager , and make sure that when you select AFI , it says 4.0 in the terminal like Mira's

native blade
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ok

fossil scaffold
native blade
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It's working for me so far.

fossil scaffold
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awesome , did it say "4.0.0" ?

native blade
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yes

fossil scaffold
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awesome

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when this finishes , feel free to take back your savefiles and copy them back in your KIF Savefiles

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main directory folder

native blade
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Okay, I'll do that when the 10+ GB download is complete.

fossil scaffold
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huh

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seems to be a problem over at Github

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can you retry it ?

native blade
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yes

fossil scaffold
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if it does it again , i'll hit you up with something

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sorry for the inconvenience

native blade
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when opening mod manager

fossil scaffold
native blade
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Upon reopening the game, I was able to open the mod manager without any problems.

fossil scaffold
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can you open this link

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and tell me if it loads

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or if you get timedout

native blade
fossil scaffold
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shit , thats not good

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I'll try something else

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i'll send you something in like 6 minutes

native blade
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Right now they're blocking IPs every time there's an important football match in my country.

fossil scaffold
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ohhhhh

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I'll still get you something then

native blade
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In short, I can't access GitHub right now.

fossil scaffold
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I'll upload it to a Gofile

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and let you download through it

native blade
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thanks

civic jackal
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Is there a work around for installing mods on mod manager on steam deck?

Maybe i have to do it on desktop mode because game mode i dont think its opening a tab to install the new update

gloomy jasper
fossil scaffold
civic jackal
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Is there a link to download the entire update? Or no

fossil scaffold
civic jackal
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Ty!

fossil scaffold
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simple extract and drag into main directory !

fossil scaffold
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seems the only compatibility I can add is doing everything from the ingame engine

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I'll test it out for the next update

civic jackal
native blade
fossil scaffold
shell notch
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wanted to know if theres a fusion calculator for Full implimentation

fossil scaffold
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yes !!

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click a poké

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in your party

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"Stat Checker"

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should appear

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let's you know the stats of all forms available too

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Emboar / Finizen -> Mega Emboar / Finizen -> Emboar / Hero Finizen -> Mega Emboar / Hero Finizen

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so you actually see what stats you have when in battle

shell notch
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the dolfine has like

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another form

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thats kinda cool ngl

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wait if my pokemon is fused with a mega evolveable can i half mega evolve my pokemon?

shell notch
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im getting glass fibre in september though and im happy we finally have a confirmed date for it

fossil scaffold
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im sorry for the 10gb 💔

shell notch
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i was just curious on if there is Something along that fusion calculator and its peak its in game that way i dont have to suffer opening Opera gx (because wifi is sheet and things take 3 years to load)catwow

fossil scaffold
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thought about you when packing that update

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yeah even better than a fusion calculator !!

shell notch
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im currrently on the 5/5 download

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i started at 23:XX and its 1:40 now 😭

fossil scaffold
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oh damn

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5/5 should be the fastest

shell notch
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😭

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8 megabits wifi makes everything feel slow 😭

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the first time i downloaded kif/Pif it took me an entire day

fossil scaffold
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man I feel you !!

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but dont worry

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for further updates after this one

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it will be QUICK

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like 5 seconds update quick

shell notch
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🔥

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so peak

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wait we can submitt custom sprites to you right?

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i might lowkey make alot of biased Sprites for kingler yeah

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WAIT THIS ADDS PACHIRISU RIGHT?

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pachirisu was one of my main Pokemon in my pixel mon world in 2014 Along with krabby hence why their my favs

fossil scaffold
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yes PAchi is in game !!

fossil scaffold
fossil scaffold
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only one place to find him tho

shell notch
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oh i play randomized lel

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its gonna be a gamble

shell notch
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everythings downloaded

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Time to get on with peak gaming

shell notch
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im beyond confused

fossil scaffold
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i might have a solutionb

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go into Graphics/Battlers

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and delete everything INSIDE of it

shell notch
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do i have to download everything again

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😭

fossil scaffold
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no !!!

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I didnt have time to test this theory out , but basically
old version : unpaked low quality pokes to the "Battlers" folders
new version : replace the paks but doesnt overwrite the existing poeks in the "Battler" folders

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meaning you just need to delete everything inside of "Graphics/Battlers"

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thats it

shell notch
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what do i do now

fossil scaffold
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relaunch the game

shell notch
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Gulp

fossil scaffold
shell notch
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their invisible

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😭

fossil scaffold
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w h a t

shell notch
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im cooked

fossil scaffold
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is every poke like that ?

shell notch
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only fusions With auto gen sprites

fossil scaffold
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alright try unfusing and refusing them

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what do they give you

shell notch
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invisible

fossil scaffold
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did oyu touch Battlers_packed ?

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or only Battlers

shell notch
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The only you told me to delete

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wait replace

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replace with what

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im beyond confused

fossil scaffold
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so you deleted everything INSIDE of "Graphics/Battlers" right

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you didnt delete Battlers altogether

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right ??

shell notch
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so i should only delete

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these folders right

fossil scaffold
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right

shell notch
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or what do i

fossil scaffold
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is this what you did ?

shell notch
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i deleted the folder all together 😅

fossil scaffold
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NAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

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MELON

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INSIDE

shell notch
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Sigh i thought it would generate a new one

fossil scaffold
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I mean its okay , I'd have done the same

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simply recreate it

shell notch
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in my defense its 2 am

fossil scaffold
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same same

shell notch
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im just used to minecraft modding where missing folders get

fossil scaffold
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right click -> create folder -> Battlers

shell notch
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remade

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naw im emptying it out now

fossil scaffold
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💔

shell notch
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that is what im surpose to do right

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or am i not reading intbetween the lines again

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ok now its a empty battlers folder

fossil scaffold
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try relaunching oyur game

shell notch
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wait

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i think it worked

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its not pixelated anymore after i refused them

fossil scaffold
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hell yeah ? we're goated ???

shell notch
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this was just a Dot earlier

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💔

fossil scaffold
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slightly bigger dot 💔

shell notch
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interesting fusion lmao

fossil scaffold
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huh oh

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i might have sprite issues

shell notch
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YES!!! my Abominations are High quality now ☺️

fossil scaffold
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cause that aint a pikachu

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HD graphics in 2026

shell notch
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mmm the horrors

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isnt this a ice varriant

fossil scaffold
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so basically :
PIF sprite system is ass regarding forms

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do you recall the "hey ! even the basic ponyta can have its sprites like the psychic one !!! so cool"

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well thats a physical limitaion

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they simply merged every sprite for every form to the base form

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so I did basically the smae

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and sometimes we get sprites for forms that shouldnt be there theorically

shell notch
fossil scaffold
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it still annihilape !

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i paid attention to the sprite !!!!

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when i paked i manually created the mapping

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it shouldnt have done that

shell notch
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whatever this is its holy and we should protect it at all cost

shell notch
fossil scaffold
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yes

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but the sprite system for them might be fucked

shell notch
fossil scaffold
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i remember specifically coding a "if mega evolution possible , never ever change sprites if fused"

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oh wait

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you meant custom in this snese

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yeah no not for the moment

shell notch
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aw

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sadge

shell notch
fossil scaffold
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yes cause it asks a shit ton of work 💔

shell notch
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my shiny colors got ruined when i fused it so i rerolled it and now Its even peaker

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ah yes a steel grass type vs fire

shell notch
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is causing an issue with K eggs

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their infinite for some reason

fossil scaffold
shell notch
fossil scaffold
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and wdym infinite

chrome silo
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they're supposed to be consumable items and they're not

fossil scaffold
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I see

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I'll try reproducing the bug

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HUH OH

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fixed it in 6.5.1

shell notch
shell notch
fossil scaffold
fossil scaffold
shell notch
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I knew sumthin was fishy

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Cant wait to gamble but without infinite eggs of doom

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Somehow my ass got 2 riolus but not 1 krabby or kingler from starter/gym1 eggs

shell notch
fossil scaffold
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thats weird

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try re running the mod manager.bat file

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in your directory

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it will ask you if you wish to reinstall you say yes

shell notch
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and that worked

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idk why it doesnt register it in the menu

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also some fusions are invisible like that deer pokemon

fossil scaffold
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some pokes are still in fact missing fusion sprites

shell notch
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i thought theyd appear as a question mark and not invisible lel

fossil charm
fossil scaffold
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you got a screenshot of the error ?

fossil charm
fossil scaffold
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thanks it will help so much

civic jackal
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For the Battle Factory random battles are the new tm/moves on a very encounter low rate? Haven't seen any of them pop up in selection yet

fossil scaffold
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but they are weighted the same way

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if the new moves arent getting picked , its maybe they arent considered worthwhile ?

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i could force them being picked up first

keen epoch
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sooooo I just had this happen, both are the base form but one has the other sprite and nothing I do will let me swap the sprite over.

both are identical except for the sprite, I have fused and unfused both with no change

fossil scaffold
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theres no available other sprites ?

keen epoch
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nope

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just the "1" base sprite

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I cant even swap to anything else other than the base fire one

fossil scaffold
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i'll investigate

civic jackal
fossil scaffold
civic jackal
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Oh its all the new moves

I'm tired of seeing zap cannon on every electric type 😭😭

fossil charm
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Quality assurance also interferes with the stat checker. I just think these two mods are imcompatible at the current stage

keen epoch
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Nooooo I was about to install that for the nature changing

fossil scaffold
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I see

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I'll see what I can do for that

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I recommend turning off Quality Assurance for the moment

molten mason
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Because i got that error from a migrated save file

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Started a KIF clean save file works fine for me

fossil charm
# molten mason Are you using a save file from PIF?

I started a clean save to troubleshoot. Clean save, clean install, with only full implementation. I subsequently added mod menu with no issue. Upon adding quality assurance there is an issue, but on uninstall the issue clears. I plan on using quality assurance, only turning it off to use stat checker or to relearn cinderace moves, since these scenarios are relatively infrequent in my playthrough but quality assurance assures quality

fossil scaffold
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I'll see with Stone eventually if we could fix this

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sorry for the inconvience tho

fossil charm
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What I find interesting in that no other new mon has this issue in my testing. I haven't checked every pokemon, but it is the only starter with this issue. This is hardly an inconvenience, I only bring it up for your own knowledge. I am both grateful and impressed by your work

molten mason
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its weird how this happens for some and others no

fossil scaffold
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I'm trying to see if this line in particuliar has maybe a move that can be learned and that isnt in game and thus crashes

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thank you !!

molten mason
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@fossil scaffold confirmed, quality assurance was preventing me for get plat

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i disabled it just to check something and it works

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it seems that QA has some issueas with multiplayer

fossil charm
# fossil scaffold I'm trying to see if this line in particuliar has maybe a move that can be learn...

I believe this line of code in quality assurance is the culprit, if it helps

begin
if defined?(MoveRelearnerScreen) && !MoveRelearnerScreen.method_defined?(:pbGetRelearnableMoves_qa_toggle)
class MoveRelearnerScreen
alias pbGetRelearnableMoves_qa_toggle pbGetRelearnableMoves
def pbGetRelearnableMoves(pkmn)
base = pbGetRelearnableMoves_qa_toggle(pkmn)

    egg_moves_enabled = false
    if defined?(ModSettingsMenu)
      setting = ModSettingsMenu.get(:miscmods_egg_moves)
      egg_moves_enabled = (setting == 1 || setting == true)
    end
    
    return base unless egg_moves_enabled
    
    begin
      baby = pbGetBabySpecies(pkmn.species)
      egg_moves = pbGetSpeciesEggMoves(baby)
      all = (base | egg_moves)
      if $PokemonSystem && $PokemonSystem.eventmoves && $PokemonSystem.eventmoves > 0 && pkmn.respond_to?(:getEventMoveList)
        all = all | pkmn.getEventMoveList
      end
      return all | []
    rescue
      return base | []
    end
  end
end

end
rescue => e
echoln("Error patching MoveRelearnerScreen for Egg Moves: #{e}") rescue nil
end

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so it has something to do with either egg moves or event moves

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I think

fossil scaffold
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Awesome , thanks both for your input

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I'll write it down

fossil charm
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when I comment out that section though, I can use quality assurance without issue, which will be my temporary work around. I do not play multiplayer so I do not encounter those issues

fossil scaffold
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do you want me to find out the bug in these lines ? i can try fixing it without the mod and ask you to replace this code

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or would you prefer waiting for me and stone to fix the issue officially

fossil charm
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I don't think it's a problem with the quality assurance mod, I think that the fire rabbits have something weird in either their egg or event moves

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probably either none, or all

fossil scaffold
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ohhhhh

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moves: [[0, :PYROBALL], [1, :TACKLE], [1, :GROWL], [1, :EMBER], [1, :QUICKATTACK], [1, :FEINT], [12, :DOUBLEKICK], [19, :FLAMECHARGE], [24, :AGILITY], [30, :HEADBUTT], [38, :COUNTER], [46, :BOUNCE], [54, :DOUBLEEDGE], [62, :COURTCHANGE]],
tutor_moves: [:FIREPUNCH, :SWORDSDANCE, :TAKEDOWN, :DOUBLEEDGE, :FLAMETHROWER, :HYPERBEAM, :LOWKICK, :FIRESPIN, :AGILITY, :FIREBLAST, :SWIFT, :REST, :SUPERFANG, :SUBSTITUTE, :REVERSAL, :PROTECT, :MUDSLAP, :ENDURE, :SLEEPTALK, :BATONPASS, :SUNNYDAY, :SHADOWBALL, :HEATWAVE, :WILLOWISP, :FACADE, :TAUNT, :HELPINGHAND, :BLASTBURN, :WEATHERBALL, :OVERHEAT, :BULKUP, :MUDSHOT, :UTURN, :FLING, :FLAREBLITZ, :FOCUSBLAST, :GIGAIMPACT, :FIREFANG, :ZENHEADBUTT, :GUNKSHOT, :IRONHEAD, :SMACKDOWN, :ELECTROBALL, :FLAMECHARGE, :LOWSWEEP, :ACROBATICS, :FIREPLEDGE, :SNARL, :BURNINGJEALOUSY, :COACHING, :SCORCHINGSANDS, :TERABLAST, :TRAILBLAZE, :TEMPERFLARE],
egg_moves: [:SANDATTACK, :HIGHJUMPKICK, :SUPERFANG, :SUCKERPUNCH],

#

this is cinderace's

#

if you notice anything feel free to let me know

fossil charm
#

will do!

fossil scaffold
#

i'll investigate my issue here

fossil charm
mild iris
#

I'm having a problem that I saw someone else complain about before, but I couldn't find it now, so I'll post it here

In some cases, such as selecting a Pokémon on the PC, starting a battle, or initiating fusions, there is a slight lag of a few seconds

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I don't know if it's related to the new Pokémons, other mods, or some setting in my game

fossil scaffold
#

moves: [[1, :TACKLE], [1, :GROWL], [1, :EMBER], [1, :QUICKATTACK], [12, :DOUBLEKICK], [19, :FLAMECHARGE], [24, :AGILITY], [30, :HEADBUTT], [36, :COUNTER], [42, :BOUNCE], [48, :DOUBLEEDGE]],
tutor_moves: [:SWORDSDANCE, :TAKEDOWN, :DOUBLEEDGE, :FLAMETHROWER, :LOWKICK, :FIRESPIN, :AGILITY, :FIREBLAST, :SWIFT, :REST, :SUPERFANG, :SUBSTITUTE, :REVERSAL, :PROTECT, :ENDURE, :SLEEPTALK, :BATONPASS, :SUNNYDAY, :HEATWAVE, :FACADE, :TAUNT, :HELPINGHAND, :WEATHERBALL, :OVERHEAT, :BULKUP, :MUDSHOT, :UTURN, :FLAREBLITZ, :FIREFANG, :GUNKSHOT, :ELECTROBALL, :FLAMECHARGE, :LOWSWEEP, :ACROBATICS, :FIREPLEDGE, :BURNINGJEALOUSY, :TERABLAST, :TRAILBLAZE, :TEMPERFLARE],
egg_moves: [:SANDATTACK, :HIGHJUMPKICK, :SUPERFANG, :SUCKERPUNCH],

Raboot

#

moves: [[1, :TACKLE], [1, :GROWL], [6, :EMBER], [8, :QUICKATTACK], [12, :DOUBLEKICK], [17, :FLAMECHARGE], [20, :AGILITY], [24, :HEADBUTT], [28, :COUNTER], [32, :BOUNCE], [36, :DOUBLEEDGE]],
tutor_moves: [:TAKEDOWN, :DOUBLEEDGE, :FLAMETHROWER, :LOWKICK, :FIRESPIN, :AGILITY, :FIREBLAST, :SWIFT, :REST, :SUPERFANG, :SUBSTITUTE, :REVERSAL, :PROTECT, :ENDURE, :SLEEPTALK, :BATONPASS, :SUNNYDAY, :HEATWAVE, :FACADE, :TAUNT, :HELPINGHAND, :OVERHEAT, :UTURN, :FLAREBLITZ, :FIREFANG, :GUNKSHOT, :ELECTROBALL, :FLAMECHARGE, :LOWSWEEP, :ACROBATICS, :FIREPLEDGE, :BURNINGJEALOUSY, :TERABLAST, :TRAILBLAZE, :TEMPERFLARE],
egg_moves: [:SANDATTACK, :HIGHJUMPKICK, :SUPERFANG, :SUCKERPUNCH],

scorbunny

mild iris
#

but I've noticed that this lag mainly happens with the new Pokémons

fossil scaffold
#

new pokes

#

new moves

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is it everytime ?

mild iris
#

yes

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With the PC, I notice it works better after I've gone through all the Pokémon... it's like it caches something, and then it gets faster

#

maybe cache sprites? idk

#

but for battles and fuse.. specially fusing its pain

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I didn't have that problem with previous updates tho

fossil scaffold
#

yes that must be tied to it , i've searched to optimize this lag but nothing I can do except if I edit .rxdata (main game) files...
yes it does cache sprites , animated outlines and such

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I'll look into loading evrything in the save so maybe have a 10 second 1 time lag at the start

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and then everything smooth

mild iris
#

Has something changed with the compression? Maybe the sprites have gotten bigger or something like that?

#

i see

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That will definitely help a lot

fossil scaffold
#

the sprites did become bigger

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96x96 to 288x288

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a 3 times increase

mild iris
#

I mean... it's not a huge problem that makes the game unplayable, it's just a little annoying and makes me paranoid that I might be breaking something in the game

fossil scaffold
#

this was due to a lot of blurry sprites before hand

mild iris
#

As you know, I use 33477843267873426 mods, so it wouldn't be hard to imagine a scenario where I messed everything up XD

fossil scaffold
#

for sure haha

fossil charm
mild iris
#

I found a "problem." NPT Pokémon can't be used in quests where the NPC asks you to show a Pokémon from a specific region, such as Johto, Hoenn, etc.

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maybe it need some flag?

fossil scaffold
cinder pecan
#

Using 4.0 I've gone back to seeing all sorts of random invisible sprites, only un fused ones. Then sometimes if I encounter them again, they appear as normal but most of the time they always stay invisible. And yeah, i deleted everything INSIDE the battlers folder but then, fused pokes are fine, it's just a lot of seemingly random sprites, not even the ones you added. I had everything from an invisible hoothoot to an invisible froakie so I am also in the beyond confused club :\

fossil scaffold
#

what do you have in basesprites folder

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search for hoothoot's basesprite

#

does it exist in your game

chrome silo
keen epoch
#

oh I wanted to ask if primordial ky/don are in the game with their held items? same with mega ray and origin trio

cinder pecan
fossil scaffold
#

primo duo no

fossil scaffold
#

yorue on windows right

keen epoch
fossil scaffold
#

i'll look into them

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but not priority

#

legendaries will be given their time when I get around to it

cinder pecan
# fossil scaffold yorue on windows right

I'm a dumbass that's why, I had deleted the base sprites from Kuray so the correct number is now 6671! my bad.

How do I get Zacian to be sword bro version? Is it just a seperate mon?

tough fog
#

shiny odds

fossil scaffold
civic jackal
cinder pecan
#

Well oddly when I first caught it, it was the sword bro version which is fairy/steel as I'm playing the randomizer. However since V4, the sprite has changed to the standard Zacian version sprite without the sword BUT it is still fairy/steel.

So the sprite being used is 895.png instead of 1085.png ...but it has the Fairy/Steel typing instead of just Fairy.

So something between updating has either shifted the sprites, or shifted the Pokémon data around and ended up breaking the randomizer but it's odd why the one I caught WAS the Crowned Sword Fairy/Steel type but is now become the the Hero of Many Battles Fairy single type. This is all unfused of course.

Very odd...not a huge deal but the fused sprite with my Sheildon starter was much nicer as the Crowned Sword variation haha. Guess I'll just have to randomly find the item, which is fine, this seed has been crazy so far 😂

fossil scaffold
#

I have indeed shifted a few things

#

v4 made it so if a second form of a Pokémon does not exist in game

#

its sprites and all fused sprites with it become available on the Pokémon base form

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(Darmanitan being one of them)

cinder pecan
#

Oh ok...so seeing has Zacian does have a second form, how do I activate it? Is the Crowned Sword version it's OWN separate Pokémon now then?

fossil scaffold
#

yes , second forms are all registered as new pokes

#

Im not home yet so I cannot tell you if he is in the game or no

keen epoch
#

so girafarig in base PiF does not get twin beam and I checked the move learner and it can't get access to it there either, is there a way to evolve it to farifiraf? or is it's evo not in the game

civic jackal
keen epoch
#

hm okie

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I cant mist stone girafarig

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I think its coded as a different mon altogether? idk

fossil scaffold
#

oops

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i might have forgot to add it the move to its movepool

keen epoch
#

but why would I not be able to even mist stone it

#

and while we are at it, how do you get a king gambit evo

civic jackal
#

For now I'd assume either through k-eggs, wondertrade or randomizer in the wild

fossil scaffold
fossil scaffold
fossil scaffold
#

Zacian Crowned Form exists in game , but is untied to Zacian

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Farigiraf has this line : evolutions: [[:GIRAFARIG, :HasMove, :TWINBEAM, true]],

#

I might have forgotten to add Twin Beam to Girafarig learn set

keen epoch
#

Ah okie

fossil scaffold
#

for some reasons , they arent in each others "evolution" lines

#

meaning there's no way to go from Zacian to Zacian Crowned Form yet

shell notch
fossil scaffold
#

i think its temp

keen epoch
#

Are all the pokemon that have gotten new evos like that?

#

It would be very helpful in a future update to have documentation if you made any changes to moves/evos/learn sets from the base games

fossil scaffold
#

its script modification related to 100k lines of codes

#

diving inside of it is rather difficult

#

in and of itself

#

extracting wiki-like informations is yet another task

fossil scaffold
#

when i'm available I'll hold a neat little form that ask all of you what do you want to see exactly

fossil scaffold
#

Aleks' Full Implementation v4.1

molten mason
#

thank youuuu!

hoary ibex
#

Is this supposed to also update this?

#

Or is there some way to update from this screen?

fossil scaffold
fossil scaffold
#

not the mod manager

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on the bottom left

hoary ibex
#

Double clicking it doesnt seem to work, says 4 is the latest

fossil scaffold
#

I see

fossil scaffold
#

run it and tell me if it worked

hoary ibex
regal notch
#

are the new pokemon in aleks full implementation fusible? ive caught a few but havent been able to get a fusible sprite, instead just some mangled looking pokemon thats not sprited yet

molten mason
#

all new pokemon fusions are japeal generated ones

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not custom yet

#

its planned to add new custom ones using some AI that has power to generate awesome sprites but not yet

#

you can add your custom sprites anyway

#

works the same way base PIF/KIF custom ones

regal notch
#

ah okay, thanks, i'll look into spriting my own then (:

molten mason
#

feel free to share ur custom sprites with us too

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if u want

regal notch
#

ofcourse!

tawdry fog
#

Could this missing sprite be fixed in the new version? I have the auto-update sprites enabled, just in case.

fossil scaffold
#

try turning it off

mild iris
#

Reading what was said about the sprites of the fused Pokémon, has anyone tried fusing the new ones with themselves? Are there sprites for self-fusion?

fossil scaffold
#

iirc in the files , self fusions simply give the same base sprites

mild iris
#

also, look at step 4

#

guess is the cause?

fossil scaffold
#

github might be tweaki g

mild iris
#

What intrigues me is that something went wrong there, it stopped at 76%, and then continued as if it had worked correctly.

#

xD

fossil scaffold
#

xd yeah thats weird

dusty harbor
#

Do I still need the mega stones mod or does your implementation incorporate it now?

earnest crater
#

I'm trying to download this mod via the Mod Manager, but the Console keeps appearing for one moment and then dissapearing

#

And says it's downloaded but it isn't

fossil scaffold
#

ill get you the manual download

fossil scaffold
#

you download this, extract it somewhere , and drag and drop everything in it INSIDE the KIF main directory

earnest crater
#

Yeah, that worked fine, thank you.

dusty harbor
#

Just double checking, but it sounds like if I use Ghost Classic+ Combat UI, it automatically turns off EBDX visuals, but what exactly comprises EBDX visuals...so what would I be missing out on? I noticed if I manually turn EBDX visuals back on, combat opens but i can't interact/click any of the combat buttons leading to me needing to force close game...

fossil scaffold
#

its a matter of personnal choice tbh

dusty harbor
#

Cool! Easy. I was worried I'd be missing out on more thanks!

fossil scaffold
#

ebdx has really nice animated backgrounds that are also dynamic with the weather (rain , hail etc) and time of day

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let me pull up something

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thats ebdx

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it looks way worse on KIF tho because its not complete

dusty harbor
#

Good to know I'm a sucker for varied backgrounds so I might stick with EBDX and look forward to future fixes 🙂

keen epoch
#

fixed it, I just needed to restart the game after updating the mod manager >.>

clear silo
#

Is there a fast way to get to the top of a thread?

chrome silo
chrome silo
#

on desktop there should be an up arrow button that takes you to the top, idk on mobile

#

you could try has link from alek for the thread and go to the oldest message

clear silo
#

Mobile, I suppose I'll look on desktop later then

chrome silo
#

if it was pinned that would probably help mobile users

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I really dislike mobile discord

cosmic timber
#

Wonder if we could allow people to pin messages in the threads channel?

slow ocean
#

Aleks is an admin, he could've

clear silo
#

Appreciate it, I would've done it when I got home. I just don't have the time to do all the scrolling on the phone lol

slow ocean
#

I was laying in bed and figured I may as well

clear silo
#

My hero, I love you

fossil scaffold
#

sorry still at work

keen epoch
#

So I am still having the problem that random signature moves are showing up in TM slots for randomized

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Is there just no way to fix this?

#

At this point I have gotten most of the vanilla ones so I don’t care that much but it is annoying still

fossil scaffold
#

until i code them nope

#

progress on this mod has grind to a halt until i push out multiplayer

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ill probably cut the pvp rework until further ahead so expect me working on this in the few upcoming days

keen epoch
#

Do you think I wouldnt have this problem in a completely new save? And only randomize non tm’s?

#

If that works maybe I try it for NG+

fossil scaffold
#

try it

tall vector
#

I don't know if the mod is complete yet or not but for some reason some pokemon have no sprites or just a question mark.

hallow nova
#

Is there a way to uninstall this mod without fully reinstalling the game?

fossil scaffold
fossil scaffold
vale laurel
vale laurel
#

So I just caught Xurkitree in a wild encounter, then the next wild encounter I had a script error and it crashed the game

vale laurel
#

@fossil scaffold is something going to be done about running into Paradox Pokemon that are like level 50 whenever you JUST started the game? My friend has encountered Iron Thorns twice and actually caught one with a Premier Ball 😅 Instantly leveled his starter to level 23 from a single battle

mild iris
#

afaik you cant face paradox, ub etc until 5th badge

#

I'm sure I read that in some patch notes

chrome silo
#

that was for bosses but it could be for both I don't know

vale laurel
vale laurel
#

Now he isn't thank God lol

mild iris
vale laurel
mild iris
#

I got it wrong. But I really think this rule should apply to those extra roaming beasts as well.

vale laurel
fossil scaffold
#

ill make it so they do not spawn until the 5th badge too

vale laurel
cosmic timber
#

I wonder if it would be possible to tie the spawn chance to badges?

#

So bosses can spawn when you have 4 badges but are much rarer

fossil scaffold
#

ahhh

#

i see what you mean

#

i like the idea of gating it at 5th badge for spawn , but i could for sure make them spawn more at 16th badge

cosmic timber
#

That could work

fossil scaffold
#

and have it a linear spawn chance increase

#

what would the rate be ?

#

at max badges

cosmic timber
#

Idk

fossil scaffold
#

I fear that 1/35 would be too much of a hassle

cosmic timber
#

Could make the badge scaling a setting to turn it off/on?

#

so when off it acts like it does now

balmy meadow
#

is this uh normal?

#

alrighty assuming not, 2nd time ive gotten this :p anyway to download the mod outside the mod manager?

slow ocean
#

Do you have 7zip

balmy meadow
#

ye

slow ocean
#

⁉️

#

gulp

#

Pins has the first message of the forum where a manual download link is

fossil scaffold
agile crag
#

is it normal to see ? pokemon?

fossil scaffold
agile crag
#

gotcha would that fix the ? fusions?

fossil scaffold
#

it should

#

depends

#

theres 35 pokes and their fusion that have "?"

agile crag
#

thats under the PIF settings right?

fossil scaffold
#

yes

#

on what fusion do you see the "?"

#

on all ?

agile crag
#

I will get a screenshot sec

fossil scaffold
#

does the "?" happen to all the new fusions ?

#

or only this one

agile crag
#

so far seen two fusion ? happen

fossil scaffold
#

test a little more , but know that there are around 35 pokes that have 0 fusions sprites , so 40000 missing sprites

agile crag
#

oh no gotcha hopefully some wizard out there is making them lol

agile crag
#

big ask but is there a list of the missing pokemon? not sure if we can hunt down those sprites

fossil scaffold
#

unfortunately i didnt keep a written list of missing poke fusions

agile crag
fossil scaffold
#

@here

Update AFI 4.2.1

  • Added the ability to toggle on/off new pokes (experience base KIF on the official multiplayer !) by pressing N
  • Fixed Merciless not working correctly
  • Fixed Gigaton hammer not working correctly
  • Paradox/Ultra Beast do not spawn before 5th badge
  • Non signature AFI moves can now be taught to any elemental type matching the move

run the mod manager and download only the code if you already have an old version of this mod , https://github.com/sKarreku/Aleks-Full-Implementation/releases/tag/v4.0.0 else download the code part manually here

#

also this has not been tested in depth (only the ability to toggle on/off pokes)

fossil scaffold
#

press N

#

when in the overworld

chrome silo
#

ty

fossil scaffold
#

youre hoping on official server ?

chrome silo
#

soon

chrome silo
fossil scaffold
#

try the code and let me know if it worked

#

also were you able to install only code ?

chrome silo
#

i think so?

#

i still can't get mod manager to work, probably have to fresh install kif, but the manual download worked

#

i'm on the server

fossil scaffold
#

Aleks' Full Implementation v4.2

fossil scaffold
#

what was the problem again ?

chrome silo
#

the same problem as before i think

#

also pressing n even if the window isn't focused gives the prompt despite no other buttons doing anything? but that might just be my bindings?

fossil scaffold
#

nah i forgot to add context to it

#

so pressing N anywhere will prompt it

#

i knew i forgot something

chrome silo
#

including with the chat box open

#

but it won't send the prompt til the enter button hits

#

I did get the plat

regal notch
#

Yo that toggle feature is sick 🔥

keen epoch
#

What does that last one mean exactly

fossil scaffold
#

except signature moves

fossil scaffold
fossil scaffold
#

@molten mason you were the one that proposed new pokeballs right ?

#

should it be part of multiplayer or AFI in your opinion

molten mason
#

new gen, new pokeballs

#

even hisui ones

#

looks awesome

fossil scaffold
#

i should have their sprites

#

im afraid i wouldnt have their animation and shit

#

ill look into it

molten mason
#

cool

#

@fossil scaffold

#

i dunno if adding new pokeballs can get issues on trading and rollbacking

#

maybe will be wise to add an option to rollback all pokes with new pokeballs just to make sure nothing explode

#

i mean

#

some kind of function to reset the pokeball wich was captured to a standard one

#

to prevent file save corruption

fossil scaffold
#

for sure , if doesnt exist revert to pokeball

balmy meadow
#

🤔 im having a weird bug w/ the mod where it'll randomzied trainers teams at random? like a brock girl had a milotic, is there a way to disable this?

#

like brock randomly has a chestnaught and sentret despite no randomized options being placed

vale laurel
balmy meadow
vale laurel
#

At least he's level 12 I guess 😂😂

brisk fjord
#

that thing would ruin my shudinja if it uses photon geyser

vale laurel
#

Big question, does this introduce the Galarian types? I notice the sprites are gone like with the mega evo sprites (since they are real transformations now)

agile crag
agile crag
chrome silo
agile crag
#

seems like we both are having the mod browser issue

#

@chrome silo do you see this when you select AFI on the Mod Browser?

chrome silo
#

yeah

#

manual instal works fine

agile crag
#

yeah thats what I am going to do

fossil scaffold
vale laurel
#

Spent 42 ultra balls on a Xurkitree and literally didn't catch it lmao wtf are the catch rates 💀😂😂

cosmic timber
#

Meanwhile I caught a furret x xurkitree with a pokeball

chrome silo
#

the furret part probably unironically increased the catch rate

cosmic timber
#

Yeah

vale laurel
#

It probably was the furret yeah but who knows could have just got lucky too lol

I have caught other ultra beasts with a couple Ulta balls, but Xurkitree just hates me 😭 I finally caught him earlier, he took 9 that time

My friend got Iron Thorns with a premier ball

brisk fjord
#

Clodsire when :3

fossil scaffold
#

make a front facing clodsire sprite and its going in 💔

teal basalt
#

wait its not there?

fossil scaffold
#

i believe it is

#

as its sprites were mixed up with annihilape iirc

#

so he might have wrong sprites but he is 100% there

vale laurel
#

Are there any mega evolution sprites for fusing two mega evolutions or sprites for megas with a regular pokemon? Anytime I've fused a mega evo capable Pokemon, the mega is just a question mark lol

fossil scaffold
#

yeah it'lll stay a question mark for a while

vale laurel
#

Okay no worries lmao

regal notch
vale laurel
#

Idk if Z megas are in the game but Absol Z is really dope

#

Gives Tokyo ghoul vibes, maybe just me

regal notch
regal notch
dusty harbor
#

Wasn't sure if it had something to do with this mod perhaps since it handles cusotm sprites too, but any idea why PIF spritepacks aren't importing to my KIF? I tucked the news pngs in the Sprites to import folder like usual, but am not getting the prompt on the title screen that ### of sprites have been imported...

fossil scaffold
#

so you loaded official pif hoenn sprites in random pokemons

#

it unfortunately isnt as straightforward as taking the new sprites and dropping them to the graphics subfolder

dusty harbor
#

Oh dang...I didn't realize hoenn sprites were in the mix yet since still under dev...the sprites to import is still full like nothing got imported so maybe nothing got messed up? guess ill have to redo the entire sprites if they did tho...

fossil scaffold
#

no biggies ! no need to do that

fossil scaffold
#

as iirc , pif custom sprites are all there

#

afi will still have everything in the "_paked" folders

#

i must find a way , like a little program that takes a pif sprites folder in input, and load them correctly to make it afi compatible :((

dusty harbor
#

You'll get there, I know it! No rush 🙂

native juniper
#

Manual download link is down

fossil scaffold
#

the git one ?

ionic dome
#

This looks awesome. Haven't played in a good while after beating the game, but I'll reinstall to play this!

cyan cipher
fossil scaffold
#

yeah its down

#

for the moment get it on github

#

nvm

#

its a hassle

#

are you on windows ?

cyan cipher
#

yes

ornate robin
#

help~ after installing this mod all the triple fusion broke?including zapmolcuno battle, normal and other fusion is fine,just the triple 😢

#

and goldenrod underground monster as well,so all in special folder, any workaround would be apreciated~
i have all the sprite file on the correct place,it works fine before,i'm trying manual and using mod manager as well, both same result

teal basalt
#

I wonder if its possible to have both parts of a fusion Mega Evolved at the same time
e.g. Alakazam/Golisopod - both can mega evolve (well, one cant right now, but you get my point)

primal quartz
#

Is there hoops unbound?

teal basalt
#

i mean there should be its unbound form

civic jackal
#

Github download link get updated/fixed yet?

sinful adder
sinful adder
#

so what do i do here? do i download all those links on the page to get the mod?

sinful adder
sinful adder
#

that window behind winraw says what file it was where you can see i have it selected

chrome silo
sinful adder
#

am i doing something wrong?

ornate robin
sinful adder
#

but what if i can't extract 001?

ornate robin
sinful adder
#

here again

#

it happened again with the next 2 gen 9 pokemon in the alphabet after deleting the problem files

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it might be the whole gen 9

sinful adder
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i'm trying a full deletion of my mod folder then getting just this one

sinful adder
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something is still wrong cause i opened up 100 k eggs and nothing from the mod?

chrome silo
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press n?

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see if new pokemon is on or off

sinful adder
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the button n does nothing for me

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do i need mod settings mod?

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unless i need the pokedex?

chrome silo
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you might?

slow ocean
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I'm not quite sure what the issue even is with the download but obviously the issues are stemming from there

sinful adder
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i don't know what you just replied to

slow ocean
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Does the mod manager download not work anymore or something?

sinful adder
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mod manager just stated no mods are installed?

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when the only mod i have should be this one?

#

mod folder is again deleted. do i download all 9 assets to my mod folder?

slow ocean
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There's a mod download button in the mod manager and is where most people get AFI from. Issues seem to be arising from anyone that does manual installs

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and with aleks working full time it's a little tough for him to pick apart better ways to get the mod workin for folks

sinful adder
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now i wait

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if this finally works this game has turned into a real time waster with every pokemon lol..

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that folder it's trying to get to is empty?

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@slow ocean anything?

slow ocean
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Did you download it off of the mod manager

sinful adder
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yeah

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that is the mod manager download

slow ocean
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I guess there's issues with mod manager and AFI then

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I mean my mod manager still works on downloading AFI and people have gotten manual downloads working

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I have no idea how the manual downloads and stuff work as I used the Mod Manager

sinful adder
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i got into the game, clicked on bag, got a mega bracelet and the N button works now

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but the question is: is there an issue with that install error

slow ocean
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I have no idea

sinful adder
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they both are gen 9

slow ocean
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I don't have the game installed at the moment

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I did when 4.2 released

sinful adder
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so you had the question marks back then too?

slow ocean
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I don't believe so

sinful adder
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fusions are just the question mark with gen 9

sinful adder
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all new pokemon that is

cosmic timber
sinful adder
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are megas automatic without stones? when i first got the mod i got the mega bracelet and then i started noticing that pokemon that can mega evolve had their mega form sprites

cosmic timber
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Some pokemon have their mega forms as alt sprites

civic jackal
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N key doesn't seem to work? Is it possible i missed something? I heard it brings up a prompt

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Maybe because im offline and not on the server?

chrome silo
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Would be really weird if alek tied it to the server and not just the multiplayer mod

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but i can see that having happened