#Quality Assurance

1 messages · Page 1 of 1 (latest)

drifting bridge
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This mod is a collection of Quality of Life mods/features. All are toggle-able and off by default!

  • Requires #1443660162287141026

Features List

  • Auto Hook Fishing
  • Infinite Safari Steps - Credit to Laudron
  • Infinite Repel - When On, won't encounter Pokemon. No need to use repel items.
  • Infinite Money
  • Rematch Money - Credit to Ceadeus
  • Reset Money - Will turn off Infinite Money and reset to 3000.
  • No Move Auto-Teach - Learns the move but doesn't ask to teach it.
  • Move Teach Prompt - Adds a simplified prompt to teach any learned move.
  • No Auto-Evolve - Asks if you want to evolve, if no, then you can choose to evolve when you want in the Party Menu.
  • Quick Rare Candy - Gets rid of stat changes box when using rare candies.
  • Super Candy - Levels the whole party to level cap, Asks to evolve Pokemon to the next direct stage.
  • Instant Hatch - Credit to AnUnsocialPigeon
  • Relearn Moves Anywhere + Egg Moves - Credit to Fae Witch
  • Level Locking - Level cap your Pokemon to specific levels.
  • Nature Selector

PIF Version: 6.4.5
KIF Version: 0.20.7
Script Version: 2.0.2

Download

  • Can update mod in-game if you have #1443660162287141026 3.1.3 or higher.
  • Manual Download - There is a download button to the right, or you can hit Ctrl + Shift + S to download.

Known Bugs

1. Level Locking will always show +0 when on, but stats still go up.

Any bugs, suggestions, etc are welcome. Remember to play with Autosave on or backup your saves when playing with mods.

tawdry stratus
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I assume if I snag this I would no longer need eggmoverelearner and relearnmovesanywhere mods?

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Okay, yeah, seems to be the case. Thank you for this!

drifting bridge
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Right I should clarify that.

honest kraken
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Are these togglable

drifting bridge
honest kraken
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Sweet. Amazing mods btw

drifting bridge
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Update 1.1:

  • Fixed issue where stats would show as +0 on level up with Level Locking off.

Level Locking will always show +0 when on, but stats still go up.

tawdry stratus
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👍

modern ember
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I fw this heavy

foggy elbow
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Ooooh clutch mod. I hope you end up adding that quick heal at the poke center QoL cause currently it takes forever

drifting bridge
drifting bridge
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Update 1.2:

  • Made toggles update the Mod Settings options instantly when used with Overworld Menu.
  • Added support for Follower System party menu commands.
drifting bridge
drifting bridge
granite narwhal
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Seems like infinite repel isn't working or am I doing something wrong?

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Also, how do I open the promt to teach moves?

drifting bridge
granite narwhal
drifting bridge
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What mods are you using? Last I played it was working for me so maybe that will narrow down the issue

granite narwhal
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PIF/KIF version if that may help

drifting bridge
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Okay I'll take a look tonight then. Not sure why it wouldn't work

granite narwhal
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Thank you man! Will just spam max repel then 😄

drifting bridge
granite narwhal
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Indeed it works

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I bet it's debug that fuck it up, let me double check

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Ok never mind. I removed every mod but MS, QA and OVM. It worked. I put Debug, Move Effectiveness Colors and Total BST and... everything works again.

drifting bridge
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What lol

granite narwhal
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This is the "Nature Changer" menù. It's correct like this?

drifting bridge
granite narwhal
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How do I turn off the Party View tho?

drifting bridge
granite narwhal
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Oh, thanks!

drifting bridge
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In that button you can turn off the Party View, and change other toggles to be on page 2 if you want the first page a little cleaner

granite narwhal
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Sorry to bother you again. I just defeated Brock, tried to level up my team and... it's stuck like that

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For a few mins now

drifting bridge
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Is that the only time that's happened?

granite narwhal
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Yep, from start to lvl 13 it worked fine

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Restarted, defeat Brock again, used the level all and stuck again

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Ok got it

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I had one of my Pokémon with level cap from QA and not from the game

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I removed that level cap and it worked

drifting bridge
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Okay that's great info then. I'll get that fixed then

drifting bridge
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To-Do:

  • #1448889992754626560 message
granite narwhal
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I noticed that using Super Candy to level up breaks the balance. Every trainer between cities is under-leveled and you can pretty much swipe easily any fight. My suggestion: trainers' Pokémon scales with your level

drifting bridge
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My answer to that would be the Trainer Control mod to scale trainer levels. Super Candy is just meant to mainly be used as a quicker way to get Pokemon up to a cap instead of having to rate candy every Pokemon individually.

granite narwhal
drifting bridge
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I'd tag it but it's not letting me

modern ember
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hope this helps

tender pumice
tender pumice
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Would it be possible for there to be a version of super candy that levels all of your pokemon to the highest level in your party?

drifting bridge
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I can make it into a toggle for Level Cap, Highest Level, or have it where you can set the level when I have time

tender pumice
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cool

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no pressure, made a version for myself that does it

drifting bridge
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Well there we go then lol

drifting bridge
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Update 1.5:

  • Fixed issue of Super Candy leveling past the Level Locks.
  • Added different Super Candy mode options. All will respect difficulty level caps, and level locks.
    -- Level Cap - Original behavior
    -- Highest Level - Levels to highest level in your party.
    -- Set Level - Set the level directly.
tender pumice
drifting bridge
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I've added it to the list and i'll check it out. Currently will be working on moving all my mods to the Update and Category systems of the Mod Settings and then I shall start adding onto them some more.

drifting bridge
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To-Do

1. Attempt damage numbers.

drifting bridge
drifting bridge
tender pumice
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I think start with all its upgrades

drifting bridge
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Okay thanks

drifting bridge
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Version 2.0.0 (January 17, 2026)


[NEW]

  • Added auto-update registration with Mod Settings
  • Added Overworld Menu registration at priority 40
  • Added comprehensive debug logging with "QualityAssurance:" prefix throughout all operations
  • Added Disobedience toggle: Disable obedience checks so Pokemon always obey commands regardless of level/badges (Credit to AnUnsocialPigeon)
  • Added Upgraded PP toggle: Automatically maximizes PP upgrades for all party Pokemon moves to max level (ppup = 5)
  • Added Infinite PP toggle: Continuously restores all party Pokemon moves to full PP

[CHANGED]

  • Updated Mod Settings category to "Quality of Life" and includes searchable keywords
  • Updated registration to use new streamlined API format
  • Migrated to Mod Settings menu creation style

[FIXED]

  • Fixed Super Candy Level NumberOption displaying value +1 higher than actual stored value

Download

  • #1448889992754626560 message
drifting bridge
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Version 2.0.1 (January 18, 2026)


[FIXED]

  • Fixed auto-update links. Whoops, please re-download.
drifting bridge
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Version 2.0.2 (January 25, 2026)


[FIXED]

  • Fixed Super Candy Mode overlapping with Super Candy Level option by adding spacer

Download

  • #1448889992754626560 message
devout ingot
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For wording idea tk this mod

tender pumice
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This would be nice

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Would save alot of time when starting new saves

devout ingot
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Also the ability to choose any sprite from either of the fusion options. (either combine sprite pools so it doesn't matter who is head or body and I can select a sprite from any or get them via kurrays reroll option

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Although not sure if that's really this mods perview

drifting bridge
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I'll take a look at the quests later today.

The sprite one, I probably won't add to this mod. But I might look into it for the fork I'm doing using something like the reroll, don't think I'd combine the pools.

Someone else would have to do it as a mod though if it's wanted soon

devout ingot
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Alrighty will request spite one elsewhere

drifting bridge
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Sorry, my to-do list is already too big lmao

devout ingot
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Nah completely fair. XD

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Your doing good work keep it up. My qol in fusion has gone up quite a bit

drifting bridge
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If it's not made by the time I get the initial release out for my project then I'll swing back by and make it.

unique zephyr
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thoughts in adding move tutor moves without needing to unlock them in tutor.net (or having tutor.net autocomplete) via a toggle?

vapid bolt
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I'm also having a lot of problems with the Infinite Repel. It's my first time using it, it was working about half the time with many of the other mods, but after removing everything but Quality Assurance and the Overworld Menu, it still just doesn't work. On a fresh save on Route 1, if that means anything. Thought it was something with the new Overworld Encounters mod, or even the Seasons mod, but uninstalling them had no effect; fully leaving the map and coming back, still getting encounters.

drifting bridge
vapid bolt
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I had the most recent version of everything, except for the Alpha mod, which failed to auto-update multiple times. I can try just fully deleting the game folder and testing it alone, if that'll help. 🤷‍♂️

drifting bridge
keen plover
tender pumice
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As I am currently unable to access my pc

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I can kinda make mods but not as easily

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I'll have a look at implementing auto update at some point

vapid bolt
vapid bolt
drifting bridge
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There was an obfuscated name in the auto-update prompt?

vapid bolt
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It was like "Mod 281376176" or something. Never used mods before, so assumed they weren't referenced by name anyway.

drifting bridge
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Interesting, I'll have to check that out too then. It should just be the filename if it's not registered to auto-update.

vapid bolt
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Oooh, I see the problem now. It's literally the "Repel" effect, not just no encounters. I had kept cycling through first-slot Pokemon as normal gameplay, but with a Lv.7 Nidoran in front, now I'm getting no encounters in Viridian; I had assumed without even thinking it that it was ROM hack style. 😆 My mistake. Excellent mod, btw—really makes the jank more bearable. 😎

drifting bridge
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So it's working properly?

vapid bolt
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Yeah.

drifting bridge
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Oh okay, good deal then. I'll still need to check out the name issue then

vapid bolt
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Ah. And that "working half the time" thing was that it stops working after a reset with F12, which I assume is an RPGM problem; every game breaks when you do that, but it's never gonna stop me. Is still working consistently on clean launch.

foggy elbow
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Just a heads up the latest version of this mod causes this crash at startup for me

drifting bridge
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Hmm, and you have the Mod Settings still?

wraith wind
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This is probably not something that can be done with this mod but, is there a way to change the poke mart text colour for money to not be like a dark grey? It's really difficult to read.

tender pumice
fair kraken
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What was that bug like? Because I've always used QA and never had problems obtaining Plat Coins.

iron belfry
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but there was something preventing plat gain

fair kraken
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maybe. Any idea which caused this?

iron belfry
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nope

fair kraken
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Haha, well, the important thing is that it's solved now, whatever it was.

iron belfry
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yeah

tender pumice
iron belfry
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damn, the good question is how @fair kraken was getting plat?

fossil dock
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guys i am gettng this error message what am i doing wrong

modern ember
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That's a really impressive file path

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That's all the input I have

fossil dock
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Ahh that file path i was playing a lot of modded new vegas and whenver i find a neew mod i instantly download that and all its dependecies in a folder and halwaythough i became less creative with the names , i had 102 mods .😅

modern ember
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No need to explain yourself, I just enjoyed the name

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eurm someone that actually knows what's happening will respond eventually

drifting bridge
fossil dock
tawdry stratus
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Getting this bug when trying to Relearn Moves from the party menu.

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Figured I'd post the bug here since I think it's related to the Quality Assurance mod?

fair kraken
tawdry stratus
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The issue was specifically happening with a pokemon that didn't have any egg moves - I had started a playthrough with Meloetta.