#AI not checking status conditition [Dream Eater]
1 messages · Page 1 of 1 (latest)
@craggy inlet
i saw. will check it out when i can
just a little thing to add
after fail dream eater about 5 times in a row
they use hypnosis
but move failed and then... more 5 times dream eater
xD
i indeed didn't add dream eater support but like i would have expected maruno to have at least coded something basic
how hard can it be to make the score drop to the ground if opponent isnt asleep
Good catch 
out of curiosity were you holding a chesto/lum berry
wait, you said "your" gengar
nop, spell tag
thanks to the battle pokemon from PC the issue has been identified and fixed faster than it normally would
i can literally make any opponent with the moves i want to test its so handy
pushed the fix, and i've also made AI able to execute lockon/mindreader + ohko move combos as a bonus
nice!
oen question about the switch order during battle... the AI always pick the next party slot pokemon or choose based in stats, type/moves advantage?
latter
and its far from type/moves advantage
it calculates damage taken, damage dealt and speed diferences
and chooses the mon that will get the best result
hmm interesting
im testing it rn and for some reason the AI always pick my 2nd slot pokemon
my ai is not made for the scope of player being controlled by AI
unless my first pokemon die first
then the AI pick something different from 2nd slot
hmm
so a lot of these actions is because AI is taking the wrong index into account
and that would be nice if one day you could try to quickfix it one way or another, 'cause it would suck to have to modify your code
especially that you might get lost on the modif we did to your work 
"quick"fix