#Trying to port Gmod maps to SFM but it has "to many surfaces"

44 messages · Page 1 of 1 (latest)

high gulch
#

I imported the map as usual but when I tryed opening it to sfm a pop us showed up saying that has "to many surfaces"
What I've heard is that Gmod has more surfaces capability than SFM
I dont know what counts at surfaces (also that I've noticed is that there are some ERROR models in this map)
https://steamcommunity.com/sharedfiles/filedetails/?id=3380651069&searchtext=funkis
I also tryed removing props and these ERROR models but when I tryed testing the map on SFM it just crashed

PD: I dont know NOTHING about Hammer

high gulch
high gulch
#

Trying to port Gmod maps to SFM but it has "to many surfaces"

hollow scaffold
#

that's a decompile
you're missing the packed assets

high gulch
#

so I've to decompile the file of the map twice?

#

bc when I decompiled it it just gave the the .vmf and .log files

hollow scaffold
#

you're not supposed to ask about decompiled maps
or any map you didn't make yourself

#

it would be better to either make your own map or find a smaller map that works in SFM

high gulch
hollow scaffold
#

it seems like it's too big for SFM

high gulch
#

I know, I just wanted to try if I could try running the map in sfm if I delated some surfaces (I still dont know what counts as surfaces)

hollow scaffold
#

brush faces probably

high gulch
high gulch
hollow scaffold
#

don't try to edit decompiled maps if you're new at Hammer

#

learn the basics first

high gulch
#

Ig so I learned a bit the basics

#

how to move and some shortcuts

#

shit this map has a ton of error models

#

question

#

the brushes are the orange transparent boxes or that's other stuff?

#

oh nvm

#

wait

#

if I delate all this orange transparent box, it will break the whole map?

hollow scaffold
#

those are triggers
so they're not necessary for SFM but I doubt deleting them will help either

high gulch
#

hm

#

so can you tell me again what counts as a surface?

#

like

#

props also counts as surfaces?

#

Im watching tutorials while messing around with hammer but I dont want to touch something that can mess all up the map

hollow scaffold
#

it probably means brushes

#

but you should really stop asking about this because it's a decompiled map

high gulch
hollow scaffold
#

surfaces probably means brush faces

high gulch
high gulch
#

or at least try

#

?

hollow scaffold
#

I don't think it matters in this case

#

the rules don't specify that as an exception

#

if you didn't make it, don't ask about it

high gulch
#

aight ):

hollow scaffold
#

you should really try making a complete map first