I'm making a custom sound that is supposed to be very loud for my l4d2 map. Yet when I do what I'm used to, making a .txt file with "_level_sounds" in front of my map name, yet when I do so the sound cant be found in my sound browser and therefore won't play from my ambient generic.
I made sure my sound is formated correctly, and this is my current, very simple, soundscript that I don't see anything wrong with.
How do i fix this issue im having?
Soundscript:
"Bagis.SLVOICE"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_130dB"
"pitch" "100""wave" "bagis/uppmarksam.wav"
}