So i found a massive model of a building as a custom model and i want to import it into Source 2, the model has everything it needs like .fbx and -MANY- Textures. The problem is that while i try to import it as a "model" the option to add all the textures are missing, its only allowing me to add about 5 max, im not sure if thats the max it allows ore if the model is just somehow bugged, Is there any way to add more textures in the options ore something? Ore do i need to do some work in blender?
#Problem with custom "Model" and textures
1 messages · Page 1 of 1 (latest)
Most likely it's multiple models that are grouped. In blender you need to ungroup it and check assigned textures
Each model should have its own texture but really this author of og model set should of used trims
Great map
Yeah I already saw that in blender, there are like 50 sets grouped together eath of them with textures. I already tried ungrouping eath set and importing them as smaller models, but for some reason textures wont show up either in the "Default Texture Group" the only ones that show up are the ones from the first set (Picture Above)
I found the Problem!