#How do I make a turret in Portal 2 not die, and how do I make it shoot a specific target?
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I've already figured out the friendly turret part, it's the other stuff I'm struggling with since I can't find anything on whay I'm trying to do
there was a map like that
with a backwards defective turret
I assume it's npc_bullseye and ai_relationship to make it shoot the bullseye
would you happen to know how to make it so that the turret doesn't die?
i dont think thats possible
i dont know if it would work but with a prop like that
maybe you can parent it to an object
thats invisible and