#How do I make a turret in Portal 2 not die, and how do I make it shoot a specific target?

9 messages · Page 1 of 1 (latest)

red sable
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I'm trying to create a turret that you can carry around with you that doesn't die when knocked over for long enough, and that shoot special switches that function like timed buttons, but with turret gunfire as the input.

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I've already figured out the friendly turret part, it's the other stuff I'm struggling with since I can't find anything on whay I'm trying to do

proven timber
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there was a map like that
with a backwards defective turret

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I assume it's npc_bullseye and ai_relationship to make it shoot the bullseye

red sable
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would you happen to know how to make it so that the turret doesn't die?

tender walrus
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i dont know if it would work but with a prop like that

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maybe you can parent it to an object

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thats invisible and