#SKYBOX is not continuous
38 messages · Page 1 of 1 (latest)
attached is the skybox file, the file i used to make the skybox, and pictures of how it SHOULD look like (using the same pngs as the one in the file, using this website https://shakthijuego.github.io/skybox-viewer/dist/index.html)
honestly I don't look at skyboxes much let alone the edges so just leave them and if they are too bad maybe fix them
otherwise its not a big deal
it is pretty noticeably bad
skyboxes need clamp T and S in vtf
although from the picture it doesnt look like what you get when you dont check that
One message removed from a suspended account.
sorry for the wait guys, ive been busy
they are enabled
its one of the reasons i am confused about the issue i get with the skybox
i am fairly sure it isnt user error with cutting the skybox texture, considering how it looks on the website i used to check out the skybox textures
murder miners
game from when i was a kid
One message removed from a suspended account.
I thought those were just flags to tell the dev what they do
not the actual engine
no, they're read by the vtf loader; not all flags actually do something, though
you might not like to hear this but it works on my machine :D
just popped in the files from the zip
only difference is I did it in L4D2 you in GMod
well scratch that, In gmod it fucks up for me too
and i can't find a way to fix it
the only thing I can think of is to just re-project the skybox so the planet is not on the seam
but thats not the simplest thing to do
here you could just rotate the empty the way you want and render for each camera
This is so strange
i will try this later today
@shadow shuttle I couldn't find anything on it all I found was a Blender forum and a roblox forum
i think its used with hdr textures
the only other thing I found as HDR Skybox creation but I did find thishttps://developer.valvesoftware.com/wiki/HDR_Skybox_Creation
ill figure it out later