#SKYBOX is not continuous

38 messages · Page 1 of 1 (latest)

shadow shuttle
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I am making an attempt to port over a map from another game to gmod, however the skybox is inconsistent at the edges. Is this an issue with my vmts, source, or something else?

slender sapphire
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otherwise its not a big deal

shadow shuttle
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it is pretty noticeably bad

heavy lantern
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skyboxes need clamp T and S in vtf

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although from the picture it doesnt look like what you get when you dont check that

ornate scarab
shadow shuttle
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sorry for the wait guys, ive been busy

shadow shuttle
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its one of the reasons i am confused about the issue i get with the skybox

shadow shuttle
shadow shuttle
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game from when i was a kid

ornate scarab
slender sapphire
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not the actual engine

halcyon steppe
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no, they're read by the vtf loader; not all flags actually do something, though

shadow shuttle
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so does anyone have any idea?

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the flags are loaded and its still an issue

heavy lantern
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you might not like to hear this but it works on my machine :D

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just popped in the files from the zip

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only difference is I did it in L4D2 you in GMod

heavy lantern
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well scratch that, In gmod it fucks up for me too

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and i can't find a way to fix it

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the only thing I can think of is to just re-project the skybox so the planet is not on the seam

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but thats not the simplest thing to do

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here you could just rotate the empty the way you want and render for each camera

shadow shuttle
shadow shuttle
slender sapphire
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@shadow shuttle I couldn't find anything on it all I found was a Blender forum and a roblox forum

shadow shuttle
slender sapphire
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the only other thing I found as HDR Skybox creation but I did find thishttps://developer.valvesoftware.com/wiki/HDR_Skybox_Creation

shadow shuttle
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ill figure it out later