#lighting stuff (not solved yet)

26 messages · Page 1 of 1 (latest)

austere mountain
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use the 3d sky texture, not the 2d sky texture and check you compile log for possible leaks

pseudo oyster
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aww it still doesnt work

austere mountain
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what sky did you set in the map options

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theres a sky name you set in there

pseudo oyster
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ive changed to the one is ravenholm

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it works ingame

pseudo oyster
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lighting stuff (not solved yet)

loud trout
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make sure you don't have another light_environment in the map

pseudo oyster
loud trout
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use the entity report to make sure

pseudo oyster
austere mountain
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post the compile log

pseudo oyster
austere mountain
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hmm

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whats the settings of the light entities

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could you also post the vmf

pseudo oyster
austere mountain
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light

pseudo oyster
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wait thats so strange

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i made a test map with the same light settings on a new map and its normal