I'm trying to port my minecraft map into cs2 - in blender everything looks fine, but when exporting it into obj and importing in cs2 some faces just disappear for some reason.
I have tried triangulating mesh on export but that doesnt help - some triangles disappear
Here are screenshots in blender and hammer
#Someone ate my faces when importing .obj into cs2 hammer
1 messages · Page 1 of 1 (latest)
are the normals facing in the correct way?
my knowledge of modeling is kinda bad, how can i check?
in one of the drop down menus in the top right corner of the 3d viewport in blender there's a face orientation checkbox
red means it's facing the wrong way
Sometimes faces get destroyed on import
I recommend triangulating it first
@willow marten see how triangulating it works out
If that doesn't work, try edge splitting everythingggg and exporting > importing
then just merge by material
triangulating didnt work, but edge splitting did! thanks a lot
but uhh idk how to properly merge them after i imported
4:19
4:20
nvm i should simplify mesh before i import
oh, to fix fucked uvs, hit "extract faces" when they're all selected
this just fixes the uvs for some reason
doesnt help :(
works only on faces facing up
is it bad if i just leave them unmerged? :p
it wouldve been nice if Align to grid worked
it almost works i'd say, but it sets 0,1250 scale where i need 0,0769
its fine tbh
especially for a minecraft map might honestly look more minecrafty