#Help wanted. Half-Life 2 canon Character Expansion

1 messages · Page 1 of 1 (latest)

short crystal
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https://steamcommunity.com/sharedfiles/filedetails/?id=3367161582&searchtext=Character+expansion would like to make a version of this mod that only has changes from HLA or the HL2 beta however I never used Hammer Plus Plus before nor have I used regular Hammer so I would like some help with adding only the HLA and HL2 beta changes to the regular maps (except for the ones that don't make sense like the workers attacking the refugees at the beginning of Canals 1) and also adding compatibility with the Breen cast reverb mod

supple pond
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this character addon is just new models and materials , extract the models and materials to the mods folder and if it asks to overwrite models materials already in there allow it then when you play the mod the npc models will be replace with the ones from the addon that use the same name and you don't need to edit anything in hammer

short crystal
supple pond
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If the models have the same names as the default ones you don't need to edit the map

short crystal
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It wouldn't make sense to fight a Construction Strider

supple pond
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you just change the models you want changed

short crystal
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I don't want to replace every instance of a model with a different model that would create contradictions just certain models in certain maps

supple pond
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what maps ? can you get the vmf for them ? if you can't you'll have to decomple the bsp back to a vmf then open the entity report in hammer and find the list of npc you want to change the model to, then extract the model from the addon to your models folder , then when you play the map the npc is using the new model you put in the models folder

short crystal
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And then decompile the vmfs I would like to use from the recent update

supple pond
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vmf's open in hammer there nothing to decompile its bsp you decompile if you can't get the vmf

supple pond
short crystal
supple pond
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no just game play stuff

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click the green button and dl the zip file

short crystal
supple pond
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yeah there all game play related nothing to do with maps , like the sequence for gman thats a scripted sequence used in the map textures and other things are shaders

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the fences and fixed models

short crystal
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wondering why the old maps folder was only 777 megabytes now while the new one is a single gigabyte

short crystal