#L4D2 single map campaign uploaded to workshop - Map doesn't exist in the mission select.

1 messages · Page 1 of 1 (latest)

vale night
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I made the map, packed the custom materials and everything into the BSP.
Created a new addon folder, followed the addon submission tutorial on VDC website and it still doesn't work

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I tried a few years ago to submit something to the L4D2 workshop and I've always had an issue when either making the .VPK or uploading it

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the .vpk has maps, materials, and it's addoninfo.txt

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addoninfo looks like this:

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"AddonInfo"
{
     addonSteamAppID         550                                                     // 500 is the app ID for Left 4 Dead, 550 for Left 4 Dead 2
     addontitle              "Lets Build: Waterworks"                                           // Add-on title that shows up in Add-ons list. ~20 chars max
     addonversion         1.2                                                     // Add-on version.
     addontagline            "Build a rocket, in the sewers"         // Add-on tagline or wrap-up- a short description. ~100 chars max
     addonauthor             "Jake"                                                 // Name/alias of the author
     addonSteamGroupName     ""                                       // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
     addonauthorSteamID      "https://steamcommunity.com/id/king3pic/"                                         // (Optional) Steam ID of author. We use this to construct a URL to the author's page.
     addonContent_Campaign   1                                                          //This addon provides muliple connected maps with a finale
     addonURL0               "" //An html home page for the add-on that includes a download link.

     // short description that appears in the Add-on list screen...
     addonDescription        "A new Let's Build map, but now it's wet and the rocket is somewhere else."

     // Authors can add localized descriptions here. (Not yet supported)
     addonDescription_FR     "Une nouvelle Lets' Build map, mais maintenant, c'est trempé et la fusée est quelque part d'autre."    
 
addonContent_BackgroundMovie   0   //Provides a replacement for the background movie.
addonContent_Survivor          0    //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"
addonContent_BossInfected       0    //Provides a new boss infected model. Break these out?
addonContent_CommonInfected    0    //Provides a new common infected model
addonContent_WeaponModel      0    //Provides a new appearance to existing weapons, but does not change their function
addonContent_weapon          0     //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar, 
addonContent_Skin             0     //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin
addonContent_Spray             0     //Provides new sprays. 
addonContent_Map             1   //Add-on provides a standalone map 

}```
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I made the whole thing into a vpk, uploaded it to the workshop, waited for the changes to be made and now I have this same problem

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this "exists" in the addon tab, but when I go to actually load the map in singleplayer it's nowhere to be found

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what am I doing wrong here, what's missing?

onyx notch
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just subbed to your map and opened its files,

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you don't have a mission file

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this is what makes the map show up in the map select UI

vale night
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thank you, ill make one real quick and try it out

vale night
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I don't get it

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I took it directly from the mission files, and even double checked another mission file for a map thats on the workshop

onyx notch
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is that's all that's in the file?

vale night
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oh, no

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"mission"
 {
        "Name"            "LetsBuildWaterWorks" 
     "Version"       "1" 

     "Author"    "Jayk"

     "Website"    "https://steamcommunity.com/sharedfiles/filedetails/?id=2041786424"
 
     "DisplayTitle"    "Let's Build: Waterworks"
     "Description"      "A new Let's Build map, but now it's wet and the rocket is somewhere else."

      "OuttroImage"    "vgui\outrotitle_lbww"

     "poster"
     {
         "posterImage"        "loadingscreen_lbww"
 
     }
 
     "modes"
     {
         "Coop"
         {
             "1"
             {
                 "Map" "lb_waterworks_03"
                 "DisplayName" "Let's Build: Waterworks"
                 "Image" "maps/rocketbuild_ww"
             }
        {
    
     }
 
 }
onyx notch
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iirc the word "mission" in the beginning has to be renamed to something unique?

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can't check rn but looking at how other maps do it is a great idea

vale night
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I am

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I have another mission.txt open

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this map is taken from the workshop and "mission" is as-is

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does the decimal point in the version mess with something?

onyx notch
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you probably need the decimal because that's how I've always seen it done

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but my theory is that there's a missing bracket somewhere

vale night
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doesn't seem like it

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10 on mine, 10 on my reference

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motherfucker

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it's facing the wrong way

vale night
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apparently not

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just 1-9

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finally

onyx notch
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glad it worked out