#L4D2 single map campaign uploaded to workshop - Map doesn't exist in the mission select.
1 messages · Page 1 of 1 (latest)
I tried a few years ago to submit something to the L4D2 workshop and I've always had an issue when either making the .VPK or uploading it
the .vpk has maps, materials, and it's addoninfo.txt
addoninfo looks like this:
"AddonInfo"
{
addonSteamAppID 550 // 500 is the app ID for Left 4 Dead, 550 for Left 4 Dead 2
addontitle "Lets Build: Waterworks" // Add-on title that shows up in Add-ons list. ~20 chars max
addonversion 1.2 // Add-on version.
addontagline "Build a rocket, in the sewers" // Add-on tagline or wrap-up- a short description. ~100 chars max
addonauthor "Jake" // Name/alias of the author
addonSteamGroupName "" // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
addonauthorSteamID "https://steamcommunity.com/id/king3pic/" // (Optional) Steam ID of author. We use this to construct a URL to the author's page.
addonContent_Campaign 1 //This addon provides muliple connected maps with a finale
addonURL0 "" //An html home page for the add-on that includes a download link.
// short description that appears in the Add-on list screen...
addonDescription "A new Let's Build map, but now it's wet and the rocket is somewhere else."
// Authors can add localized descriptions here. (Not yet supported)
addonDescription_FR "Une nouvelle Lets' Build map, mais maintenant, c'est trempé et la fusée est quelque part d'autre."
addonContent_BackgroundMovie 0 //Provides a replacement for the background movie.
addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"
addonContent_BossInfected 0 //Provides a new boss infected model. Break these out?
addonContent_CommonInfected 0 //Provides a new common infected model
addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function
addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,
addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin
addonContent_Spray 0 //Provides new sprays.
addonContent_Map 1 //Add-on provides a standalone map
}```
I made the whole thing into a vpk, uploaded it to the workshop, waited for the changes to be made and now I have this same problem
this "exists" in the addon tab, but when I go to actually load the map in singleplayer it's nowhere to be found
what am I doing wrong here, what's missing?
just subbed to your map and opened its files,
you don't have a mission file
this is what makes the map show up in the map select UI
thank you, ill make one real quick and try it out
I don't get it
I took it directly from the mission files, and even double checked another mission file for a map thats on the workshop
is that's all that's in the file?
oh, no
"mission"
{
"Name" "LetsBuildWaterWorks"
"Version" "1"
"Author" "Jayk"
"Website" "https://steamcommunity.com/sharedfiles/filedetails/?id=2041786424"
"DisplayTitle" "Let's Build: Waterworks"
"Description" "A new Let's Build map, but now it's wet and the rocket is somewhere else."
"OuttroImage" "vgui\outrotitle_lbww"
"poster"
{
"posterImage" "loadingscreen_lbww"
}
"modes"
{
"Coop"
{
"1"
{
"Map" "lb_waterworks_03"
"DisplayName" "Let's Build: Waterworks"
"Image" "maps/rocketbuild_ww"
}
{
}
}
iirc the word "mission" in the beginning has to be renamed to something unique?
can't check rn but looking at how other maps do it is a great idea
I am
I have another mission.txt open
this map is taken from the workshop and "mission" is as-is
does the decimal point in the version mess with something?
you probably need the decimal because that's how I've always seen it done
but my theory is that there's a missing bracket somewhere
doesn't seem like it
10 on mine, 10 on my reference
motherfucker
it's facing the wrong way
apparently not
just 1-9
finally
glad it worked out