#Lighting looks very weird on 1 of my double doors?
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Hey guys, I'm brand new to the old hammer and I'm having some issues with door lighting. For some reason this particular door seems to have cursed lighting. My map has pretty much everything it needs like cubemaps, lighting environment, etc. Does anyone know what the problem is? Here's my compile log:
use an info_target as a lighting origin for both doors
thats looks like a different skin on the model 1 blue 1 brown :/
I cant seem to find "lighting origin" under the prop properties :(
might just be not in the FGD
you can try adding a lightingorigin keyvalue
you'll need to turn off smartedit for that