#Lighting looks very weird on 1 of my double doors?

1 messages · Page 1 of 1 (latest)

merry canyon
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Hey guys, I'm brand new to the old hammer and I'm having some issues with door lighting. For some reason this particular door seems to have cursed lighting. My map has pretty much everything it needs like cubemaps, lighting environment, etc. Does anyone know what the problem is? Here's my compile log:

spring kelp
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use an info_target as a lighting origin for both doors

waxen niche
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thats looks like a different skin on the model 1 blue 1 brown :/

merry canyon
spring kelp
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might just be not in the FGD
you can try adding a lightingorigin keyvalue
you'll need to turn off smartedit for that

merry canyon
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Does not seem to work :( i am not sure if i did it correctly

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Ok i kinda fixed it by putting blocklight in the doors