#error studio model (SDK 2006 Ultimate)
1 messages · Page 1 of 1 (latest)
it could that the folder is outside the mod folder and 2006 doesn't give full permission to access anything outside the mod folder, put them in the mods model/material folder and try
models and materials located in the cstrike mod folder
thats not in sourcemods folder thou
Can you tell me where this folder is located?
if its in the mods model/material folders you don't need to add that path the mod will just read from its folders
Steam\steamapps\sourcemods
I added the path in the last line as a possible solution, but it didn't work for me
this line in the gameinfo.txt tells the mod when it loads to read everything in the folder of the mod
ultimate sdk is not an official utility, it's not in steam.
did you use the studioMDL of ultimate sdk to compile the model if not the model might be a version that can't be loaded
you easly check ,make a test map with just the model and a player spawn and load the map with developer 1 then look in the console to see if any error is there for the model
These models start working when I give them prop_dynamic
These models start working when I give them prop_dynamic
Here is an example of one model with the static checkbox checked
post the .qc ,, it might say in the model browser it can be static but if the .qc doesn't have $staticprop at the top it won't be a prop_static
post all of it like this $staticprop $modelname "props/conc_pipe" $scale "1.000000" $body "Body" "conc_pipe_ref" $cdmaterials "models/props/pipe" $sequence idle "conc_pipe_ref" $surfaceprop "concrete" $collisionmodel "conc_pipe_phys" { $concave $automass }