#how to I make a 3d Skyboxes
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create a hollow box with the skybox texture somewhere outside the map, place a sky_camera entity in it
thats the absolute basics
duplicate your level, in the duplicated level place a sky_camera at 0,0,0 in hammer then transform scale down by .0625 make sure you have texture and texture scaling lock on , then move the scaled down level to one side compile and test https://developer.valvesoftware.com/wiki/3D_Skybox
i recomend the tutorials from tophat waffle too
If you have a question, EMAIL ME!
Download the VMF here!
http://tutmaps.tophattwaffle.com/
See Upcoming and past tutorials here!
http://queue.tophattwaffle.com/
In this tutorial we will learn how to create a 3D skybox for our level.
Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com
Check out my Twitch.TV Stream: http://twitch.t...
If you have a question, EMAIL ME!
Download the VMF here!
http://tutmaps.tophattwaffle.com/
See Upcoming and past tutorials here!
http://queue.tophattwaffle.com/
Learn how to add sky to your level, and how to change the default texture.
Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com
Check out my Twitch.TV Stream: http://twitc...
watch the adding a skybox first
i watched them all and it tought me a lot abe what to do