#Brush textures shrink when converted to Prop?

1 messages · Page 1 of 1 (latest)

silent sierra
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Using propper in CS:S for GMod maps, a chosen few textures simply shrink themselves, for a reason I cannot conclude.

I've checked the .vmt file, file directories, increasing texture size beforehand, among other tests. Although, the brick_ground_a (located at materials\brick\hr_brick\venice ) decides to shrink itself from a texture stretch of 0.25 (x/y) down to 0.015, and I can't figure out why.

Any help would be amazing! Really need more props to convert, so I can lower my brush vertex limit even further. TF2_scout

delicate bramble
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Use propper++ which is built in the newest hammer++. It is way faster and easier to use as well.

worn flume
silent sierra
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I don't use Hammer++

worn flume
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you'll find it tough to find help for og propper cus majority have moved on

silent sierra
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Fair enough.

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At least I've worked on this one map for the past 5 years without having needed Hammer++ until now.

worn flume
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if you are mapping for gmod, theres a new version of h++ that natively works with gmod

silent sierra
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When did it come out?

worn flume
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april

silent sierra
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Thank you!

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Oh, btw. While I'm here.

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Do you know anything about custom sprites not showing in multiplayer?

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Been trying to solve that one for months

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Of course, you've already helped me a bunch already. So, regardless I really appreciate it 🙂

worn flume
jade radish
silent sierra
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Using VIDE, I've tried a bunch of ways to manually include it in the map file.

silent sierra
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Really confuses me. As some other textures just work fine. 🤷‍♂️

silent sierra
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Custom materials, props and sounds pack fine.

jade radish
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That might help hammer locate them

silent sierra
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Unfortunately not :/

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In the program, the textures appear as missingtexture

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Not an issue with most textures, as the .vmt still tracks the directory details, and works in GMod when it jumps over.

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But just a couple of textures give up and decide to shrink.

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Insanely weird and with no logic to follow.

jade radish
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Vtf 7.5 ?

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Css cannot handle them

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And so propper itself wouldn't be able to read it either

silent sierra
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Would some materials be using a different version as opposed to others?

jade radish
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You can open the vtf in vtfedit, see under the info tab what version it use

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Yeah

silent sierra
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In that case, could I potentially just degrade the vtf version for the textures?

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Gotcha

jade radish
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If it is the case, for the texture, yeah do downgrade it so you can make a prop

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Don't do it for all, it's pointless, since I assume Gmod itself can totally support 7.5

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Css support 7.0 to 7.4

silent sierra
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I used to use propper on GMod, then some update somewhere happened. And it broke.

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Eventually found CS:S hammer working

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I then just throw the finished props over to the GMod folders

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Ah, yep. brick_ground_a is version 7.5

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Know of any downside to dropping the file's version?

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Seriously though. All of you have been insanely helpful in less than a day!
Really appreciate the help. ok_co

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I'll see what I can do in the next couple days, and I'll report back on how it goes.

delicate bramble
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There are no downsides at all

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7.4 is the norm

jade radish
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Pretty much the same
Just internal format change, but they provide the same information to the game as far as I know

silent sierra
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IT WORKED!

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Woo!

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Thank you, @jade radish! It absolutely was the .vtf version

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Now just gotta test out the custom sprite packing.

jade radish
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Nice

silent sierra
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Such a weird way for the texture to react though.

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0.015 x/y size is insanely unusual.

jade radish
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For sprites, if they work in single player and are properly packed, I don't see why it wouldn't work

jade radish
silent sierra
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I think what I missed out for VIDE was just clicking cancel. Definitely got me.

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Right'o

jade radish
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Yeah with vide there is that broken popup where you click cancel

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It's best if you test your map without your custom content loaded, so you can see like if you were any other player

silent sierra
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I'll test it in a little bit, and see if that was simply my problem. As I've done multiple things to manually add, causing VIDE to "show" the textures as packed. But not actually doing it.

jade radish
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If it's not properly packed, then it's gonna be broken

silent sierra
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Would be so helpful if there were.

jade radish
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Of course

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Easy way, is you unmount the assets of the game temporarily

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Or rename materials and models folder

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To temp_materials and temp_models

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Since the name are changed, the game doesn't load the files in them

silent sierra
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Would it then only use the basic vpks?

jade radish
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I assume you are in Gmod, but in css with the cstrike/custom folder you can easily have all assets in a subfolder of custom. So if you move the folder out of the game, it's no longer loaded

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Yeah, it will only load what the game can find. Vpks first. then materials and models folder if they exist

silent sierra
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I guess my problem usually is just if something properly packed itself for the workshop. Had a bunch of problems with custom sounds in the past, before that was fixed.

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Ended up just needing to move the files/folders around.

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Dude. Seriously though. There's so much c*** in my map at this point XD

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Fully packed, it's 600MBs.

jade radish
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After packing, you can open the bsp in gcfscape to look at what is packed

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See if anything is missing

silent sierra
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I keep having to optimize due to t-junction and brush vertex limits

jade radish
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I see, hence using propper to reduce brush count

silent sierra
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Rather than getting another person to keep checking in on the map.

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Yeye

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If you added me on Steam, you're always free to check the private uploads.

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Haven't uploaded a public version in 3 years.

jade radish
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Nah its fine. I don't play gmod anyway

silent sierra
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All good XD

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But honestly, I really should upload it at some point. I keep adding stuff

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Anyway, hey. Really appreciate the help. Really do.