Using propper in CS:S for GMod maps, a chosen few textures simply shrink themselves, for a reason I cannot conclude.
I've checked the .vmt file, file directories, increasing texture size beforehand, among other tests. Although, the brick_ground_a (located at materials\brick\hr_brick\venice ) decides to shrink itself from a texture stretch of 0.25 (x/y) down to 0.015, and I can't figure out why.
Any help would be amazing! Really need more props to convert, so I can lower my brush vertex limit even further. 


