#how to stop node graph out of date
1 messages · Page 1 of 1 (latest)
the mesage dosnt mean your doing anything wrong
the engine will rebuild the node graph after every compiler on first run of the map
if you dont know what the node graph is its how npcs navigate, its kinda needed
is there a way to stop it from popping up? will people who play the map when it is done see the message?
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no not without modifying the game binary to disable the mesage iirc
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not if you distrobute the maps .ain file (located in the graphs folder inside the map folder)
you can use VIDE or compilepal to embed the ANI into the bsp
or just release both as seperate files
look in the CFG folder in your mods folder if there an autoexec.cfg file add ai_norebuildgraph 0 that will stop the node graph out of date message while making a map and testing it just set it back to 1 when you come to do the final compile and test the level, if you don't have an autoexec.cfg file make it
ai_norebuildgraph might be 1 to not rebuild node graph :/
you shouldnt release a map without a node graph for hl2 based mods