#how to stop node graph out of date

1 messages · Page 1 of 1 (latest)

timber solar
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so fuckin' tired of this message, every time i compile a map i just see "nODe grAph oUt OF daTe... RebUIldiNG" even when i dont even fuckin do anything wrong with the map it still shows the same damn node graph out of date, im sick of it, how do you stop it from showing up?

viral adder
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the engine will rebuild the node graph after every compiler on first run of the map

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if you dont know what the node graph is its how npcs navigate, its kinda needed

timber solar
viral adder
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you can use VIDE or compilepal to embed the ANI into the bsp

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or just release both as seperate files

timber solar
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ok cool

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thanks

high steeple
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look in the CFG folder in your mods folder if there an autoexec.cfg file add ai_norebuildgraph 0 that will stop the node graph out of date message while making a map and testing it just set it back to 1 when you come to do the final compile and test the level, if you don't have an autoexec.cfg file make it

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ai_norebuildgraph might be 1 to not rebuild node graph :/

viral adder
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you shouldnt release a map without a node graph for hl2 based mods