#Some stuff dont render properly, don't know the cause.

1 messages · Page 1 of 1 (latest)

sharp flare
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Are you able to upload your vmf for the level?

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It looks like object culling is being a little bit too aggressive

sharp flare
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Cheers!

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What're the coordinates for the room you went into in the video? It's a bit hard to navigate when all of the models are errors lol

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cl_showpos 1 is probably the easiest way

fleet turret
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setpos 13749.615234 -14455.925781 7976.791016;setang 14.183188 72.030495 0.000000

sharp flare
fleet turret
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Cant really share them

sharp flare
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The model is also still visible from a distance (I replaced it with a barrel because it was also an error)

fleet turret
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So thats weird

sharp flare
fleet turret
sharp flare
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Probably, I'm no expert in Source or 3d modelling though. How'd you make the model?

fleet turret
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We used blender

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So maybe if i add $nocull to the model it could work?

sharp flare
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That's what I was just looking at lol. I think $nocull only applies to materials though

fleet turret
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We also have a lot of areaportals, but

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On the older map we didnt had much of them, and when my friend decided to add some, it messed up the props

sharp flare
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I couldn't see any areaportals in the area that the model disappeared though. Since you're part of the team that made the model, does the prop inside only disappear when you cross the boundary of the stable model?

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At least I'm assuming the building is a stable, I can't see it lol

fleet turret
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But i think so thats whats happening, yeah

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Since if we use a dynamic prop without collisions, the prop is fine

sharp flare
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That's... weird

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I've got no clue how I would fix this, hopefully people from #source-1-dev can chip in and give their two pence :((

fleet turret
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heres a similliar problem someone used to have

sharp flare
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I'm not too certain that it's related. From your video, it shows that the prop only appears when you enter underneath the arch on the entrance. I couldn't see any areaportals there. It doesn't happen to me (because I don't have the model)

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Something is either up with the model itself or the engine not understanding that you can see inside. Neither of which I'm too familiar with :((

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That is a pretty huge map though, even by GMod standards. Could you try making a fresh map and set it up with the models in the video and see if it still happens?

fleet turret
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I can try that tomorrow

fleet turret
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Okay, we just had a leak

tough pond
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Areaportals cannot repeat back to itself, if there is multiple doorways, add an areaportal there, even windows, though they could probably use areaportalwindow
Also they wont work if you seal it with a prop, if the entire things a church then put some nodraw brushes inside the model, not a giant block so you can see it inside but in the places where its inside the walls and not visible anywhere

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And use the texture you want for the inside for the areaportalwindow

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Dont use the areaportal texture on the windows

fleet turret
tough pond
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Not around the prop

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The prop has walls right?