The lightning_environment does not work, the entire map looks like it's on fullbright mode, is there any way to fix it? it seems that the fullbright issue happends only after the map is already compiled cuz in hammers ++ light preview it works. Is there a way to fix it?
#making a King of the hill version of hightower and i have problems with light
1 messages · Page 1 of 1 (latest)
compile log?
check in the console that mat_fullbright isn't set to 1 , and that you compiled $light.exe with -hdr ,,
ok thanks
I played around with the settings and light is back but the sky and props are gone
and the map wouldn't compile without settings that couse it
you should post the compile log , no sky and missing props is a good sign of a leak, if the props are skybox ones
I already deleted all the skybox props for aptymalization but sure ill post it
ok the entire thing compiled propperly but some props have messed up lightning
im gonna try out diffrent settings
but the map is fully playable tho
Don't compile with fast. Also, make sure you have these vrad parms:
-StaticPropLighting -StaticPropPolys -TextureShadows
Expert compile mode
https://developer.valvesoftware.com/wiki/Hammer_Run_Map_Expert
alternatively, I find compilepal easier to use
https://github.com/ruarai/CompilePal/releases
ohhhhh so i need to open andvanced setting thanks
should I paste the stuff that u send me here?
no, in $light_exe
the $light_exe step should be changed to this
-both -final -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file
(you can use -hdr instead of -both -final during test builds to speed up compiling, but proper distributables should have at least the above)
Like that? sorry My english i limited and I didn't understand exacly what you want me to do
almost; not quite. replace that entire box with that
ok thank you su much for being so patient for me
ok im testing it out lets hope it works
THANK YUO SO MUCH
but why is this stufff here?

it most prob just a console output and nothing to worry about