So i made a map in hammer and added some env_combined_light_probe_volume around the map like you should.
But fore some reason 1 of them is not working
Its the only one on the map that still makes the player black.
I did not chance anything in the settings, it also looks perfectly fine when i "bake" them in hammer.
Mabye its because of the doorway?
Here are some screenshots:
#1 weird cubemap not working?
1 messages · Page 1 of 1 (latest)
Try bigger cube but lower priority
U don’t need to make a seperate probe for doorway
The one for the room behind it just extend it halfway into the doorframe then the one in the hallway extend it into halfway into the door