#port problems

1 messages · Page 1 of 1 (latest)

white barn
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I am porting a jailbreak map from csgo to cs2, but every time I port it, it only gives the models folder and not its materials, how can I solve this?

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@rough falcon

white barn
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Well these already exist

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@remote marlin

remote marlin
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Is that the csgo folder?

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The source 1 files?

white barn
remote marlin
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So u need to make a fake one with one that does work

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Like in the message I linked

white barn
white barn
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let me try adding another one

remote marlin
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Not sure

white barn
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But can't I delete these? I still get the error.

remote marlin
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Well I mean the import script is just gonna reference them and error again

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Cause they don’t exist

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That’s why u need to make a fake one

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With one that does port correctly

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As to why it errors I wouldn’t be able to say without seeing the full log

white barn
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well this

remote marlin
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Well there it’s referencing vmat_c

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Which are compiled source 2 textures

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You’re trying to port source 1 files so I don’t think you should worry abt that

white barn
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ok thank you for your help I will try it

remote marlin
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Ye just make a fake vmat from your content addon folder and rename it to the texture that failed to port over

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So you copy and paste one from there then rename it “greenblack.vmat”

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Then run the import script again

white barn
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thanks

remote marlin
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Sorun degil

white barn
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I deleted the damaged materials, bought another material, added it to that file location, renamed it the same as when I deleted it, and it's still the same.