#(Portal 1) info_particle_system not showing in-game

1 messages · Page 1 of 1 (latest)

strong reef
#

I have an info_particle_system setup.
It is flagged to start active (Start Active? - Yes) and it's particle system name is Glados_Beam_Electricity.
Other particle systems in my map with water_mist_256 work just fine.
Do I need to add the Glados_Beam_Electricity particle to the pre-cache list?
How do I do that if my game uses VPK assets?
Is it possible with a scripts/{map_name}_particles.txt file?

mossy surge
#

not sure if this possible P1 is on an old engine ,, you can extract the particle manifest from the vpk then add the pcf to it

#

actully the mainfest should be in \Portal\portal\particles its loose in mine, i don't remeber extracting it

strong reef
#

so it's kinda the same as hl2

strong reef
#

also that particle i'm trying to load is already in the portal's manifest file

mossy surge
#

ok so in H++ it looks like a single quick flash of the electricity beam then loops, maybe you have to set up a logic_timer so it can repeat until you stop it, launch your map with developer 2 then if it still don't work at least you see an error msg in the console why

strong reef
#

At first I suspected it was something to do with the control point

#

idk why

#

and then it turns out it was the case

#
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
(7.21) output: (point_energy_ball_launcher,energy_ball_launcher_rm8) -> (ball_spawner_prop_rm8,SetAnimation)(close)
(7.21) input energy_ball_launcher_rm8: ball_spawner_prop_rm8.SetAnimation(close)
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_1) using unassigned ControlPoint 1!
#

thanks, the developer 2 command showed me this

#

i forgot about it

#

i only recently came back to my beloved source engine...

#

it works now