I have an info_particle_system setup.
It is flagged to start active (Start Active? - Yes) and it's particle system name is Glados_Beam_Electricity.
Other particle systems in my map with water_mist_256 work just fine.
Do I need to add the Glados_Beam_Electricity particle to the pre-cache list?
How do I do that if my game uses VPK assets?
Is it possible with a scripts/{map_name}_particles.txt file?
#(Portal 1) info_particle_system not showing in-game
1 messages · Page 1 of 1 (latest)
not sure if this possible P1 is on an old engine ,, you can extract the particle manifest from the vpk then add the pcf to it
actully the mainfest should be in \Portal\portal\particles its loose in mine, i don't remeber extracting it
P1 is on source 2013
so it's kinda the same as hl2
i just tried this and it didnt work
also that particle i'm trying to load is already in the portal's manifest file
ok so in H++ it looks like a single quick flash of the electricity beam then loops, maybe you have to set up a logic_timer so it can repeat until you stop it, launch your map with developer 2 then if it still don't work at least you see an error msg in the console why
At first I suspected it was something to do with the control point
idk why
and then it turns out it was the case
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Static) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
(7.21) output: (point_energy_ball_launcher,energy_ball_launcher_rm8) -> (ball_spawner_prop_rm8,SetAnimation)(close)
(7.21) input energy_ball_launcher_rm8: ball_spawner_prop_rm8.SetAnimation(close)
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_0) using unassigned ControlPoint 1!
Warning : Particle system (Glados_Beam_Parent_1) using unassigned ControlPoint 1!
thanks, the developer 2 command showed me this
i forgot about it
i only recently came back to my beloved source engine...
it works now