#anyway to make a displacement breakable?

1 messages · Page 1 of 1 (latest)

velvet cedar
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thats pretty much it

molten wedge
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no

velvet cedar
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darn

astral swift
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I swear you could make displacements brush entities... maybe not

molten wedge
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In hammer you can but the map wont compile

burnt oxide
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no

honest blaze
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best you can do is:

  1. make the displacement non-solid
  2. create a func_breakable the same shape as the displacement textured with a nodraw material (containing fitting surfaceprop)
  3. target a material_modify_control or env_texturetoggle when the func_breakable breaks
waxen fox
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cant you make the displacement a model instead? Then you can have it breaking

honest blaze
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depends upon if you want it to have blended textures

autumn ginkgo
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you could bake the textures

tawdry glade
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Over Engineer method

  1. import the geometry into blender
    animate the quads breaking apart (physics simulation)
  2. Bring it back into Hammer as dynamic prop
  3. figure out your own method of triggering the animation just once.
    I could go into depth but I am busy
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they used a similar method to simulate the bridge collapsing in EP2

autumn ginkgo
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could use gibs

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convert it to a dynamic prop and the split that geometry into pieces, set up gibs for it