#anyway to make a displacement breakable?
1 messages · Page 1 of 1 (latest)
no
darn
I swear you could make displacements brush entities... maybe not
You never could
In hammer you can but the map wont compile
no
best you can do is:
- make the displacement non-solid
- create a func_breakable the same shape as the displacement textured with a nodraw material (containing fitting surfaceprop)
- target a material_modify_control or env_texturetoggle when the func_breakable breaks
cant you make the displacement a model instead? Then you can have it breaking
depends upon if you want it to have blended textures
you could bake the textures
Over Engineer method
- import the geometry into blender
animate the quads breaking apart (physics simulation) - Bring it back into Hammer as dynamic prop
- figure out your own method of triggering the animation just once.
I could go into depth but I am busy
they used a similar method to simulate the bridge collapsing in EP2