#New Crash (Command failed with return code 0xC0000005! The program has crashed.)

1 messages · Page 1 of 1 (latest)

prisma lake
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Ill put the compile log in the chat, i cant find out what it wrong. I know what the error is but I dont know whats causing it, it happens in any map in hammer.

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ive cordoned it down and for some reason in this cordon at least some triggers are causing it to violate but idk why

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but when i delete them and recompile it still violates

prisma lake
queen thorn
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could be a model or displacements

prisma lake
queen thorn
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it crashes on physics collision data

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props and displacements both have physics data

prisma lake
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right

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just trying it out now

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ok

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its a prop

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the question is

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what prop

queen thorn
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I see you have a lot of ported assets so it must be one of those

prisma lake
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yea

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whats the easiest way to windle this down

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just start cordoning off stuf?

queen thorn
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either it's a specific model doing this or it's just too many props

queen thorn
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you can cordon off half the map, then if it doesn't crash, try the other half

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then divide that section in half and repeat

prisma lake
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hmmm

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it seems like the same prop is used multiple times on the map

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so its a pain to cordon

queen thorn
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you can use the entity report to find all props using a specific model

prisma lake
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yea

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i know that

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its just tryna find it

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which is a pain in the ass

queen thorn
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it's one you ported for sure

prisma lake
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i did port a lot of stuff from PRTL2 and L4D2 recenetly

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so it could be that

queen thorn
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I also see CS stuff in there
is it from CSS or CSGO

prisma lake
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CSS

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but then thats never caused any problems

queen thorn
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it shouldn't

prisma lake
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lit 5 days ago i did a lot of prtl and L4D stuff

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so im guessing its that

queen thorn
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you know I've never seen anyone abbreviate Portal by removing the vowels

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usually it's shortened to just P if anything

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as in P1/P2

prisma lake
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lmao

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@queen thorn its just crashed vwithout any props

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so idek anymore

queen thorn
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none at all?

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do you have any displacements
specifically any power 4

prisma lake
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id hope no P4s

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considering thats a thing i know not to do

queen thorn
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does VBSP crash at the same exact place as before

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without any props at all

prisma lake
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yea

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i just tried without displacements either

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it crashed

queen thorn
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could be brushes then

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there's still displacements

prisma lake
queen thorn
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that or that always shows up and I'm forgetting

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anyway
try a world brushes only compile
with a single player start so it doesn't leak

prisma lake
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1 sec

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im slowly deleting things

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untiul it stops

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this func detail breaks it

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idk how

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ill try to compile without it

queen thorn
prisma lake
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i was deleting it in the cordon just on a seperate file for testing

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right

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i deleted it on my main file and it still didnt work

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possibly the material?

queen thorn
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I've encountered func_detail causing a map load crash, but not a VBSP crash

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no more likely the shape

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try your main map with world brushes and func_detail only

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see if it happens
if not then hide this specific one

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it's possible you have multiple func_detail causing this

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so in your test copy you had removed both

queen thorn
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so it's gotta be more than one piece of func_detail causing it

prisma lake
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yea

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i just have no idea how or why

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it works if i compile without func_details

queen thorn
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func_detail is weird
it's treated slightly differently than world brushes
and it's used for small brushes, as it should be
so both of those factors together can cause problems rarely

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but yeah you found the other problem func_detail(s) in your testing copy

prisma lake
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its defo Func_details causing the problem

queen thorn
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look for ones that have small and thin brushes

prisma lake
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theres too many of thosebro

queen thorn
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use cordons again then

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hide the one known func_detail and do that to find the rest

prisma lake
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right

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i found the 2 things causing the crash

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(its 2 major things in the map :D)

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the question is why

queen thorn
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what do they look like

prisma lake
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i could try to use some displacement optimisation

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and see if it works after

queen thorn
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is that
all a single func_detail

prisma lake
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kinda

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_o

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0_o

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its 2

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one on the outside

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the border thing

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then the building is 1 bug

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you think its cuz of how big the func detail is?

queen thorn
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it's an entire ass building

queen thorn
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are players mean to be inside of it or no

prisma lake
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yera

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i could just use displacement optimisatiob

queen thorn
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so it should be mostly world brushes

prisma lake
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you think the thing making it crash is the size tho?

queen thorn
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it's definitely big enough to block vis

queen thorn
prisma lake
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ill mess around with it

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cut it into multiple

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see if that helps

queen thorn
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might be the size, shape, amount of brushes

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the walls and floors should really be world brushes
since it's a building that players can enter

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in this case you need the vis cuts

prisma lake
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yea i know

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thanks for helping though

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ill let you know if cutting it up helps

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my hammer is currently dying tryna unfunc this'

prisma lake
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@queen thorn i turned the func_detail into world brushes and its still crashing the compile

queen thorn
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then it's likely some specific brushes within

prisma lake
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yea it is

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because its crashing without func details now

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i dont get what could be breaking it

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these are all rectangles

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nothing with crazy sides

queen thorn
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even so

prisma lake
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Everytime its another error

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i need this to work though lol

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im working on some commissions atm

prisma lake
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I FIXED IT @queen thorn

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it was this fucking error texture

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it took me 5 hours

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to find 1 texture

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; D

queen thorn
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what
that makes no sense
why would a texture cause VSBP to crash when building collision data

prisma lake
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but it did

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new map new error