#New Crash (Command failed with return code 0xC0000005! The program has crashed.)
1 messages · Page 1 of 1 (latest)
ive cordoned it down and for some reason in this cordon at least some triggers are causing it to violate but idk why
but when i delete them and recompile it still violates
could be a model or displacements
What do you mean by this?
I see you have a lot of ported assets so it must be one of those
either it's a specific model doing this or it's just too many props
yeah
you can cordon off half the map, then if it doesn't crash, try the other half
then divide that section in half and repeat
hmmm
it seems like the same prop is used multiple times on the map
so its a pain to cordon
you can use the entity report to find all props using a specific model
it's one you ported for sure
I also see CS stuff in there
is it from CSS or CSGO
it shouldn't
you know I've never seen anyone abbreviate Portal by removing the vowels
usually it's shortened to just P if anything
as in P1/P2
that or that always shows up and I'm forgetting
anyway
try a world brushes only compile
with a single player start so it doesn't leak
1 sec
im slowly deleting things
untiul it stops
this func detail breaks it
idk how
ill try to compile without it
I hope you mean hide and not delete
i was deleting it in the cordon just on a seperate file for testing
right
i deleted it on my main file and it still didnt work
possibly the material?
I've encountered func_detail causing a map load crash, but not a VBSP crash
no more likely the shape
try your main map with world brushes and func_detail only
see if it happens
if not then hide this specific one
it's possible you have multiple func_detail causing this
so in your test copy you had removed both
failed
so it's gotta be more than one piece of func_detail causing it
func_detail is weird
it's treated slightly differently than world brushes
and it's used for small brushes, as it should be
so both of those factors together can cause problems rarely
but yeah you found the other problem func_detail(s) in your testing copy
its defo Func_details causing the problem
look for ones that have small and thin brushes
theres too many of thosebro
right
i found the 2 things causing the crash
(its 2 major things in the map :D)
the question is why
what do they look like
is that
all a single func_detail
kinda
_o
0_o
its 2
one on the outside
the border thing
then the building is 1 bug
you think its cuz of how big the func detail is?
it's an entire ass building
are players mean to be inside of it or no
so it should be mostly world brushes
ig
you think the thing making it crash is the size tho?
it's definitely big enough to block vis
I suspect it's related
might be the size, shape, amount of brushes
the walls and floors should really be world brushes
since it's a building that players can enter
in this case you need the vis cuts
yea i know
thanks for helping though
ill let you know if cutting it up helps
my hammer is currently dying tryna unfunc this'
@queen thorn i turned the func_detail into world brushes and its still crashing the compile
then it's likely some specific brushes within
yea it is
because its crashing without func details now
i dont get what could be breaking it
these are all rectangles
nothing with crazy sides
even so
Everytime its another error
i need this to work though lol
im working on some commissions atm
I FIXED IT @queen thorn
it was this fucking error texture
it took me 5 hours
to find 1 texture
; D
what
that makes no sense
why would a texture cause VSBP to crash when building collision data
idk
but it did
new map new error