#I spawn under map in de_nuke recompilation
1 messages · Page 1 of 1 (latest)
map has no collision probably
the ground has use vphysics on tho
did you compile physics tho
yep
and after i save the decompiled vmap file to something else.vmap so it can load inside of cs2, the resulting new file is much smaller than the original decompiled one
update: the ground has no collision
but if i spawn a box, it has collision
source2viewer is fucked
no geometry info
help pls
knew it
ur better off porting csgo nuke , deleted any overriden materials and copying entities from your s2v decompile to your portrd one