#I spawn under map in de_nuke recompilation

1 messages · Page 1 of 1 (latest)

fading creek
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Ive tried to make more spawns
its odd, because during the start animation thingy, my jump is decreasing rapidly and then when its over my position gets moved down to that number.

storm harbor
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map has no collision probably

fading creek
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the ground has use vphysics on tho

soft moat
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did you compile physics tho

fading creek
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yep

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and after i save the decompiled vmap file to something else.vmap so it can load inside of cs2, the resulting new file is much smaller than the original decompiled one

fading creek
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update: the ground has no collision

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but if i spawn a box, it has collision

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source2viewer is fucked

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no geometry info

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help pls

storm harbor
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ur better off porting csgo nuke , deleted any overriden materials and copying entities from your s2v decompile to your portrd one

fading creek
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ok will do that, im currently converting all of the static props to meshes with collision

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tyvm