#Skybox is gray..?

1 messages · Page 1 of 1 (latest)

rich fox
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I just took all the skyboxes from CSGO cuz I map in Portal 2. Dragged and dropped them into the proper files, but when I rendered my map, all the geometry and models were invisible and all I could see is the skybox. No problem, I wrote down the solution to that. Open the skybox's VMT files, and in each one of them, replace "sky" with "Unlitgeneric", (quotation marks included) and remove any $ignore z. On my old computer that'd fix it right up, but this time, it just made the skybox gray. What's going on??

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Also no I don't have a light_environment yet. But the skybox texture itself should still be visible, no?

marble crow
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you changed the skybox in the map properties thing to the correct ones right?

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in L4D2 at least the skyboxes need to be _hdr or they wont show up might be a similar issue here? Because for me that fixed the 2d preview

rich fox
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And I’m pretty sure it does have hdr in it

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I copied the name

rich fox
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Does anyone know why the skybox appears gray in-game?

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Everything else like the sunlight and stuff works just fine, but after I fixed the skybox, instead of working properly the texture is gray.

rich fox
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What reasons would there be for the skybox to appear gray?

red canyon
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wrong vtf version, files in the wrong folder, wrong folder typed in the .vmt , wrong shader in the vmt, skies don't work in the game, file need to be packed into vpk before game can read them ,,