#Map Lighting off

1 messages · Page 1 of 1 (latest)

ember lily
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off as in fullbright? do mat_fullbright 0

magic gulch
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In console?

ember lily
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yes

magic gulch
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It’s not letting me

ember lily
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do sv_cheats 1

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then the other one

magic gulch
ember lily
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okay so what happens after you change mat_fullbright to 0?

magic gulch
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Nothing

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idk why

ember lily
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do you have lights in the map

magic gulch
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the map still has like no shadows or anything

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Yes

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info lighting is everywhere

ember lily
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info_lighting aren't lights

magic gulch
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It’s odd because this map worked fine lighting wise but when It got to editing lil changes of it, it messes up

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but it’s more of the map not having shadows yk

ember lily
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post screenshot

magic gulch
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i’ll ask my friend to send it

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it’s has no shadows

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this is the train station

haughty shuttle
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if you decompiled the bsp you most prob broke something , check the compile log for any issues and check you have light_enviroment for out side levels and light and light_spot entities for normal indoor and street lights

magic gulch
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The compile log was fine. It’s just the map isn’t showing shadows

ember lily
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cause you have no lights probably

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unless its some gmod thing

magic gulch
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It has to be because after the edits of the map everything was working just fine. Shadow and light wise.

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I didn’t touch anything in those fields either when i was editing it

ember lily
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you said you have info lighting everywhere?

magic gulch
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Not everywhere but

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here and there around the map

ember lily
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so you have normal light entities?

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if you do then make sure you're actually compiling with vrad

haughty shuttle
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if you compiled with hdr which you should have for gmod check in console that mat_hdrlevel 2 is set or you could be viewinfg the level in ldr lighting

magic gulch
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Um yeah still having the light issue

magic gulch
ember lily
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They're just called "light"

static knoll
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show map -> entity report w/ "light" in the class filter

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show compile setup window

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Post log

magic gulch
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I fixed it but now this is happening

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how do i get rid of it?

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and that yellow fog

haughty shuttle
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what entity are you using for it,, and are you doing a full compile not fast

magic gulch
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I am doing full compile

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Am I not suppose to?

haughty shuttle
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yes you are ,,, what entity for the fog

magic gulch
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env_fog_controller

haughty shuttle
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try a func_smoke volume you could make etter fog that way

magic gulch
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Okay, now any way to fix these boxes in my skybox?

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its for other rooms in my map but idk why its showing when im not near it

haughty shuttle
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if you make rooms outside of the main level they will render in the skybox , you have to make the level layout in such away that the other rooms aren't viewable from the level your in

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either make the level have mountains or walls that can hide the otherrooms outside of that level

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post some hammer views of the level to get a better idea of the layout your making

magic gulch
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Well I was a lil confused since i have no rooms around that area of the map

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its just the void

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and these are just popping up without any reason

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I really dont know why that stuff is showing when I have nothing over there