#Map Lighting off
1 messages · Page 1 of 1 (latest)
In console?
yes
It’s not letting me
okay so what happens after you change mat_fullbright to 0?
do you have lights in the map
info_lighting aren't lights
It’s odd because this map worked fine lighting wise but when It got to editing lil changes of it, it messes up
but it’s more of the map not having shadows yk
post screenshot
if you decompiled the bsp you most prob broke something , check the compile log for any issues and check you have light_enviroment for out side levels and light and light_spot entities for normal indoor and street lights
The compile log was fine. It’s just the map isn’t showing shadows
It has to be because after the edits of the map everything was working just fine. Shadow and light wise.
I didn’t touch anything in those fields either when i was editing it
you said you have info lighting everywhere?
so you have normal light entities?
if you do then make sure you're actually compiling with vrad
if you compiled with hdr which you should have for gmod check in console that mat_hdrlevel 2 is set or you could be viewinfg the level in ldr lighting
Um yeah still having the light issue
idr?
how do i check?
They're just called "light"
show map -> entity report w/ "light" in the class filter
show compile setup window
Post log
I fixed it but now this is happening
how do i get rid of it?
and that yellow fog
what entity are you using for it,, and are you doing a full compile not fast
yes you are ,,, what entity for the fog
env_fog_controller
try a func_smoke volume you could make etter fog that way
Okay, now any way to fix these boxes in my skybox?
its for other rooms in my map but idk why its showing when im not near it
if you make rooms outside of the main level they will render in the skybox , you have to make the level layout in such away that the other rooms aren't viewable from the level your in
either make the level have mountains or walls that can hide the otherrooms outside of that level
post some hammer views of the level to get a better idea of the layout your making