#damage the player when not moving

1 messages · Page 1 of 1 (latest)

balmy crescent
#

Try a point_velocitysensor paired with a logic_compare, if the player's velocity is 0, enable the trigger which covers the entire room. There's likely a better way to do it but that's what I'd try.

misty lion
#

what in gods name would you need this for haha

spark sorrel
#

move or die but literally
you either move or you die

noble frost
balmy crescent
#

Look them up! You can read about them on the vdc (valve developer community)

noble frost
neon frigate
#

i'm not sure a velocity sensor is exactly the best way to go about it though since it only measures one axis and if you're travelling in the opposite direction if it's OnLessThan it will always activate

#

since you have negative speed against the axis

#

you can circumnavigate this but the way i found to do that was obtuse

#

i guess you could just say if they have greater than x speed then DONT damage them and that'd be fine