Having an issue isolating a problematic displacement, I am compiling a Black Mesa level from the Interloper chapter with the official vmf/mapsrc and from experience with other maps in this toolset none have had issues like this and compiled "fine".
The map refuses to compile from a
Bad surface extents - surface is too big to have a lightmap error, however when visiting the effected displacement near the given coordinates nothing is shown. In visgroups I turned off everything but displacements and selected all of them to see this set of regularly invisible "black wireframe" displacements, however I cannot select them to delete them.
I'll attach the bit of the compile log that errors out, the texture affiliated is merely a placeholder that I used to attempt to visualize the displacement.
What should I do?