#env_soundscrape
1 messages · Page 1 of 1 (latest)
You need to edit the sound events file to get sounds into the map
how would i go about doing that?
- put your sound in the sounds folder
i cannot find them though thats why i cant make it work
- go into the soundevents folder and open the file
- look for a template that suits your needs
- copy it and references your sound name
you can use amb.looping.stereo.base
theres this file soundevents_addon.vsndevts_c but how do i open it and select a template?
"NAMEOFYOURSOUND" =
{
base = "amb.looping.stereo.base"
volume = 0.1 // between 0 and 1
vsnd_files_track_01 = "sounds/YOURSOUNDNAME.vsnd"
}
nope you should edit the content folder
not the compiled game one
okay i think i kinda get it. i'll try
i wanted to get the anubis A site waterfall sound and it doesnt work nvm
thanks anyway
OH
I thought you wanted custom sounds
if you just want sounds in the game
you just have to click on the select button
@pulsar jolt
it tells me this when i do it and i have no idea where this thing i need to copy is located
and when i click on the sound it doesnt even play... which i think means it's broken
because some other sounds play
okay
and if it doesn't work you could still decompile the sound and put it like I told you before
i tried to open anubis with source2viewer and i cannot find the sound folder in it
it doesnt work on compile either. I dont think i'll bother because i dont know what to do tbh
i dont get why some sounds play when i click on them and why some dont
where did you even find this
pak01_dir
source2viewer to decompile that thing?
pak files are where all the base game assets live
you can access them via the game/csgo/pak01_dir.vpk
i think i got the soundscrape/ambience file, the sound/ambient/anubis file and stuff in the correct paths and the audio still wont play