#porting map into cs2 to csgo error

1 messages · Page 1 of 1 (latest)

autumn drift
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What command do you use ?

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Can you show me your import maps folder

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You must create a folder named maps and add the vmf into it

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Ok

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Humm however

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I think the name of the folder is wrong

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There is 2 underscores in the folder name

jaunty spire
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-usebsp

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Add

autumn drift
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too few arguments means you forgot to add one or more arguments needed

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so what command did you use ?

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just send the command

jaunty spire
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lan eksik yazmışsın aq

autumn drift
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in that command you forgot a argument at the end

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jbbuyukisyanAice_maind

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so it's not the same command

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can you show me your maps folder again ?

jaunty spire
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It says the material file could not be found, but all the files are in place.

autumn drift
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Missing a require top-lever key 💀

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did you save your vmf with hammer ?

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are you sure about this

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I'm 99% sure you didnt

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are you sure it was the right file

autumn drift
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I'm busy rn, maybe in 1-2 hours ?

autumn drift
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good job

jaunty spire
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but :D

clever obsidian
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you did compile it, right?

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are you playing it thru the custom tab in cs? or are you opening it with the console?

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are there other vmaps in your addon map folder? and if so, is the map you intended to upload the first alphabetically? i've heard that the workshop will upload the first alphabetically

clever obsidian
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seems like your materials/models are not in the correct folders, and thus arent loading. is your editor preview missing any objects? or does everything look like its rendering correctly?

alpine pike
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can u open map in source decompiler?

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?

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i want check all files from materials in your map

pine mauve
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looks like you are missing textures

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look at the paths, work out why they are missing

clever obsidian
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the unknown sound operator error should be fine. for the failed loading resource ....vmdl_c, that means you are missing models. so the same thing you did by fixing the paths for the materials, you should do to fix the models.

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the parameter errors seem like input/output errors for your entities

autumn drift
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Creating a map for cs2 is already a hassle, so porting one (and for a gamemode) is much more difficult. As Angel said, you should either start learning how source2 works or pay something to port the map

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@kindred aurora

vale loom
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i laughed when i saw this post you are trying to port the decompile map to CS2 but many things used for JB do not work you need to revise the map

autumn drift
vale loom
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i dont think he can