#Lighting Problem

1 messages · Page 1 of 1 (latest)

elder star
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When I compile the map, something strange happens with the lighting, everything is fine in Hammer++.

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Light Environment settings

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Sky camera settings

slim girder
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What is your brightness?

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Hmmm the props are lit up. This is strange. May I see the vmf?

brisk fractal
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the pitch should only go so far as -90 or straight down if you want the light from an angle use the pitch roll yaw settings like this

elder star
elder star
brisk fractal
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ok

elder star
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still the same problem, only the props have normal lighting

ripe cape
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can you send the compile log?

slim girder
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I think the problem lies with either compilers or compile settings

ripe cape
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it could also be one of that weird thing like the tf2 hardwood map

elder star
brisk fractal
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it looks like your compile tools are having issues with vis and rad try compiling with Source SDKbase 2013 singleplayer compile tools

brisk fractal
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if its still no correct lighting post compile log again

brisk fractal
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did you load the bsp in gmod

elder star
brisk fractal
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in the log you have a load of these i think the numbers are the co ordinates to the light entity check its settings , the black and purple texture are there because gmod doesn't have them

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the textures are custom ones google for REALWORLD texture packs

elder star
brisk fractal
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that looks worse than the last one :/

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put the real world materials in gmod and try the bsp in there

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can you post your vmf

elder star
elder star
elder star
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idk how, but i fixed the problem

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thanks for help guys

slim girder
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Source just be like that

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Glad you fixed it