#func_brush fadescale error
1 messages · Page 1 of 1 (latest)
- i don't think fade scale is even a thing in s2
- in s1,
1is the default for fade scale so it shouldnt even be doing anything - what are you even trying to do
When I played that map on S1, I didn't see anything like that, so I thought it was an error.
fadescale (even if it existed in s2) wouldn't cause something like that. What does that object look like in hammer?
you could try just remaking it, it might have invalid/badly converted geo
this photo is from s1(on server), it is the same location.
what does the glitched object look like in hammer?
and what does that brush look like in s1?
is it like that or something different (a coversion error)?
so im guessing it's supposed to be some kind of volumetric?
looks like the texture got converted badly and the texture scale is off
Bruuuh, why port ff map when scripting is not even out yet. Ff maps would play so much smoother with proper scripting
I chose a difficult map to adapt to CS2 Hammer.
