#Weird Shadows from Toggle Light
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this map has these weird grid shadows everywhere
its an insurgency night map where you can turn on and off the interior lights with a power switch
The weird shadows disappear if I remove the turning on and off lights mechanic
if you add a light entity with a black colour and brightness of 2 and 100 constant does that help
That's because you have too many named lights in the same area
You're getting "too many light styles on a face" errors in the compile log, aren't you
You can have at most two uniquely named lights shining on the same face
Any more than that and this starts happening
do un-named count as uniquely named?
or is it just named lights
They count as one
So any lights that should turn on/off at the same time should all have the same name